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Thread: "go to" like function problem.

  1. #1
    Member
    Join Date
    Aug 2000
    Posts
    90

    Post

    hello again.
    I have crashed into yet another problem 4 u guys to help me with.
    - I have a movie which is 100+ frames long. Basically a cube spinning in various positions. What im looking to do now, is have the movie stop in certain places. ie frame 20 (which will be menu_1. for examp.) and so on for the other buttons.
    -My problem is, how do i do it, so that menu the user selects menu_1 it will play, stop at frame 20, and then when he chooses frame 40, it will start from frame 20 and move to 40. not from frame 1.
    -Also. if the user want to go straight to menu_3 from the start, that means playing from frame 1, to frame 70. and not stoping on the way.

    I dont know whether you understand or not. in a way, what im getting at is a function like: "go to frame x without stoping on the way".

  2. #2
    Old dog learning new tricks

    Join Date
    Dec 2000
    Posts
    1,498
    I think u should "break" the rotation movement into parts.
    Maybe it would be better to create movieclips with every possible movement. I mean like A->B, B->C, A->C, C->A, C->B and B->A. Then put them in keyframes and use the buttons to move the timeline head to the apropriate frame.

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