3Dmax files importing in Swift without textures
A Flash Developer Resource Site

Results 1 to 8 of 8

Thread: 3Dmax files importing in Swift without textures

  1. #1
    Junior Member
    Join Date
    Jul 2000
    Posts
    12
    3Dmax files importing in Swift without textures..
    why is that?

    I just wanna a simple wireframe animation of a sphere but it isn't really posibble is it?

  2. #2
    Moderator
    The Matrix has you
    2112 F/X

    Join Date
    Jul 2000
    Posts
    1,060
    Swift is a vector renderer and does not support bitmap textures. I have asked for support of the wireframe material type. Perhaps in V2.0.

    Your animation is possible, you just have to create the lat/lon lines with geometry in MAX or fake it in flash (or a combination of the two).

    good luck!

  3. #3
    Senior Member
    Join Date
    Jun 2000
    Posts
    322
    There have been a lot of requests for showing the hidden lines when exporting outlines only or entire mesh. This is a likely addition to version 2.

    I assume you probably already know this, but just in case you don't, you can export outlines and mesh only, but you don't get the lines in back. To do this, uncheck the fill objects box in the export window.

    I just tried exporting a spinning sphere as a mesh and the effect is pretty good when played back in Flash.

  4. #4
    Moderator
    The Matrix has you
    2112 F/X

    Join Date
    Jul 2000
    Posts
    1,060
    Yes, thanks - I use it often. http://www.2112fx.com/creature1.html, for example.

    This might be a reasonable compromise for his sphere - unless he really wants the effect of a 2-sided wireframe.

    thanks again.

  5. #5
    supervillain gerbick's Avatar
    Join Date
    Jul 2000
    Location
    undecided.
    Posts
    18,970

    one question...

    do you mind telling me how you did the wireframe to solid blend animation? now that is cool. I may have to *steal* that idea.

    Originally posted by theMatrix
    Yes, thanks - I use it often. http://www.2112fx.com/creature1.html, for example.

    This might be a reasonable compromise for his sphere - unless he really wants the effect of a 2-sided wireframe.

    thanks again.

  6. #6
    Senior Member
    Join Date
    Jun 2000
    Posts
    322
    Sorry Matrix,
    That response was intended for Glorix Jim. I am pretty sure that there is nothing I could tell you about Swift 3D that you don't already know

  7. #7
    Moderator
    The Matrix has you
    2112 F/X

    Join Date
    Jul 2000
    Posts
    1,060
    No problem - I didn't take it that way. I do not believe one ever makes it to a point where there is nothing to learn about a product. I'm sure I have plenty to learn about Swift 3D and am looking forward to learning it.

    thanks!

  8. #8
    Moderator
    The Matrix has you
    2112 F/X

    Join Date
    Jul 2000
    Posts
    1,060
    gerbick:

    Two layers in flash - one with wireframe one with mesh shading. Mesh-shaded layer on top. Make sure the two renders are from the exact same object at the exact same orientation. Overlay the positions in flash.

    Start the mesh-shaded symbol at 0 opacity, the other at 100%. Tween opacity of each symbol to the opposite extreme to create the blend effect.

    good luck!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width


HTML5 Development Center

Poll by Flashkit.com