There have been a lot of requests for showing the hidden lines when exporting outlines only or entire mesh. This is a likely addition to version 2.
I assume you probably already know this, but just in case you don't, you can export outlines and mesh only, but you don't get the lines in back. To do this, uncheck the fill objects box in the export window.
I just tried exporting a spinning sphere as a mesh and the effect is pretty good when played back in Flash.
Sorry Matrix,
That response was intended for Glorix Jim. I am pretty sure that there is nothing I could tell you about Swift 3D that you don't already know
No problem - I didn't take it that way. I do not believe one ever makes it to a point where there is nothing to learn about a product. I'm sure I have plenty to learn about Swift 3D and am looking forward to learning it.
Two layers in flash - one with wireframe one with mesh shading. Mesh-shaded layer on top. Make sure the two renders are from the exact same object at the exact same orientation. Overlay the positions in flash.
Start the mesh-shaded symbol at 0 opacity, the other at 100%. Tween opacity of each symbol to the opposite extreme to create the blend effect.