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Thread: Simple action but undoable?

  1. #1
    Member
    Join Date
    Nov 2000
    Posts
    40
    Strange that the simplest things don't work.

    If you place a button in a movieclip and give it the action "go to scene", why o why doesn't it work. Every other action works except going to the scene. You can't address levels, like with variables. I wonder why I'm having this trouble, can anybody try and check this out.

    Weird


    Greetz Peetz

  2. #2
    Senior Member
    Join Date
    Jun 2000
    Posts
    1,180
    Hi...
    You can only target another scene by first targeting the root and then a frame label in the other scene:

    on (release) {
    _root.gotoAndPlay("sceneTwoLabel");
    }

    Good luck.

  3. #3
    Senior Member
    Join Date
    Feb 2001
    Posts
    475
    hm... you should post the real code u used - pseudo code gives us no idea of what you did or want to do...

    have u tried this?

    on (release) {
    gotoAndPlay ("Scene 2", 1);
    }

    if not try it
    Yours
    HTD

  4. #4
    Member
    Join Date
    Nov 2000
    Posts
    40

    Still don't work

    Say Mark,

    So you are saying go to scene, choose target as label and specify the target with the crosschairicon to a named label in scene 2. The target specification can only be done in the third input box. I tried a quick example but it didn't work. I'll try again...

    I didn't ever had this trouble befor in Flash 4.

    Sorry for the pseudo rap, but the action is that simple that I didn't mention it.

    Howard(TheDuck) try it your self and you see what I mean.

    Place your code in a button and than place it in a movieclip.
    It won't work.

    You must target the scene like Mark suggests. Normally this is done in the top input box. I never imagined to wring it by using a label.

    Greetz Peetz

  5. #5
    Senior Member
    Join Date
    Jun 2000
    Posts
    1,180
    Hi...
    You can only target other scenes, from an MC, if you target the root and a frame label:

    1) Select a frame in another scene and label it 'sceneTwoLabel'.

    2) Add the code to the button:

    on (release) {
    _root.gotoAndPlay("sceneTwoLabel");
    }

    Better still, copy & paste the above code directly into the actions panel to see how it works.
    I entered the above code using the 'evaluate' action found under the actions menu.

    Good luck.

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