hi pple, i'm trying to do a flash clip that will preload another swf while playing halfway.
In details:
let's say i got 2 files, name block1 and block2
i want to load block2 while block1 is playing halfway without the user's intervention. then when block1 have finished playing, then block2 will automatically start.
i've tried using loadMovie, but the movie starts to play as soon as loadMovie is called. (eg. halfway into block1, it'll start to play block2).
I have been having the same problem, I have made a preloader using the GetBytesLoaded to animate a load bar using _root.loadbar._xscale = percentloaded; etc etc...
The only way to use this getbytesloaded job as i believe is to import/load in swf's into a mc. I have my swf loading into "loadtargetmc" and all preloads well exept one thing.. The movie i am loading in starts before it has fully loaded up ,, kind of streaming in.. you can see the swf i am loading over the top of the preloader, once it has completed loading and you click the continue button it just basically does a loadmovie into the loadtarget MC and all is well.. you were saying to put a stop action in frame 1 of the loading movie swf and then get it to play when it has done by using the _leveln method... the stop action stops the clip streaming but i cant seem to get it playing again, remember my swf is loading into a MC so how do i target the timeline of the external swf that is in the MC??
I have been having the same problem in an attempt to get this working properly. I have tried placing a stop command at the beginning of the preloaded movie and then told it to play at the end of the first movie but it does not ever seem to play. If anyone knows how to solve this problem...PLEASE HELP!!
Ok guys, here we go, i worked it out the other day, depending on how you have yours set up, this is what has worked for me...
I have a stop action in frame 1 of the movie i am loading in to stop it rockin and rolling b4 its done. Then, when the preloader plays (because bytesLoaded == totalBytes) it hits a frame which says the magical words :
with (_root.loadtarget) {
gotoAndPlay (2);
}
stop ();
Obviously replace the _root.loadtaget with the name of the movie clip you are loading the movie into and job done!