When you go to his page, you see a picture of a kid and you can pull the picture left and right. And when you zoom in on the picture and pull the picture left and right you can see the edges faded and blend in the background. If there's anyone out there that knows how to recreate this affect, please share
You're right with the shadow.. but I'm talking about the image.. look at the right edge, at high zoom level, of the kid and scroll left to right with it.. you see the pixel edges are faded slightly, just like you would have pasted something on a layer of photoshop.. but how do you get this kind of graphical faded edge in flash? Thanks for any help!
I've just exported from bitmaps from Fireworks in the .SWF format and all transparency is maintained. Then I've imported into Flash. Apparently, one should do this sparingly as (I think) it requires a 32-bit image. Also, I believe I was able to import PICTs with an alpha channel (it was a series of animation stills rendered by a 3d program).
However, I've been working on ActionScripting lately and haven't been able to check on the memory requirements of PICTs vs SWFs or whatever. Worth looking into.
Originally posted by ChexMix Maybe its a gif, with transparency ?
i'd like to figure it out as well.
Probably not a GIF, cause of
1. the number of colours involved in the image
2. it's difficult to avoid "haloing" in GIF transparency -- usually you can only have one transparent colour in the GIF file -- and this image seems to have no problems.
FYI, I've been successful at importing transparent SWFs made from Fireworks. PNG format (with transparency) is also supported in Flash.
PSD (Photoshop, with transparency) works, but it's apparently a little unnecessarily large. I still need to get a breakdown of what's the most memory efficient bitmap format in Flash.
I've done this before. The image is a .png file with transparency turned on. You must use png-24 compression to get the anti-aliasing on the image.
Now my question is how did he do the rollovers that are actually mouse trails? I know how do use the roll-functions and how to create a mouse trail, but how do you get the mouse-trail to turn on and of over the hit area?