The volume of some of my sounds is completely cutting out and back in at seemingly random times (no relationship to the loop). In this scene I have 4 sounds being started with a sound object (eg sounds[i].start() ). The sounds are looped on time with the animation by putting the actions on the first frame of seperate clips for each of the sounds.
This all works great until I add 3 more sounds, which are just started once and looped (eg sounds[i].start(0,100) )
These sounds now play fine, but the first four start cutting out. If I also start the 4 sounds looping once (start(0,100) all works fine, except for the critical timing (the sounds are footsteps for characters) It also works fine if I just add 1 extra sound instead of 3.
The whole thing is set up with 13 sound objects and functions to control them being preloaded onto different levels.
It sure seems like a flash bug to me. Has anybody else encountered anything similar, or have any ideas what could be causing this?
Thats ok, it's a huge swf so I'm not uploading it regularly. After struggling with this for a week, I tried preloading the sounds in a different order and if I load the four sounds that were cutting out last, so they're on the "top" levels everything seems to work fine.