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  1. #1
    Junior Member
    Join Date
    Dec 2000
    Posts
    21

    The volume of some of my sounds is completely cutting out and back in at seemingly random times (no relationship to the loop). In this scene I have 4 sounds being started with a sound object (eg sounds[i].start() ). The sounds are looped on time with the animation by putting the actions on the first frame of seperate clips for each of the sounds.

    This all works great until I add 3 more sounds, which are just started once and looped (eg sounds[i].start(0,100) )
    These sounds now play fine, but the first four start cutting out. If I also start the 4 sounds looping once (start(0,100) all works fine, except for the critical timing (the sounds are footsteps for characters) It also works fine if I just add 1 extra sound instead of 3.

    The whole thing is set up with 13 sound objects and functions to control them being preloaded onto different levels.

    It sure seems like a flash bug to me. Has anybody else encountered anything similar, or have any ideas what could be causing this?

    Thanks,
    bloodroot

  2. #2
    Senior Member
    Join Date
    Dec 2000
    Posts
    620
    i dont exactly get what youre trying to illustrate..

    is the swf posted anywhere for me to look at....

    thanks,
    mannyme80

  3. #3
    Junior Member
    Join Date
    Dec 2000
    Posts
    21
    Thats ok, it's a huge swf so I'm not uploading it regularly. After struggling with this for a week, I tried preloading the sounds in a different order and if I load the four sounds that were cutting out last, so they're on the "top" levels everything seems to work fine.

    bloodroot

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