This is the code I have:
on Clipevent (load)

if (this.hitTest(_root.gameboard.paddle)) {
xspeed = -xspeed;
pHit.start();
}


What I am trying to do is make the ball speed up everytime it hits the paddle. I would think using a set variable with xspeed=xspeed+(5) would work, but all it does is speed it up once. Any ideas? thanks,

Andy