-
He there,
I got a song which is cutted in several 10 sec pieces.
Every 10 second piece is saved in a swf, so for my
song which is 120 Seconds long i got 12 pieces.
What I'm trying to do is to synchronizise these pieces via LoadMovie action.
I loaded all at the beginning of the flashmovie in their own level and play them
piece by piece. But my problem is that between every piece i got a cut so
my song sounds terrible.
I looks like this:
---------- = 10 sec sound swf
AT THE MOMENT:
---------- break ---------- break ----------
SHOULD BE:
------------------------------
So how is the GRANDMASTER FLASH DJ
who knows how to solve this?
Thanks,
AlanSutter
-
Why must you break it up ? Why not use a simple long file , then set it to stream . Take a look http://www.gmf.as/testsound/ . You cannot have the pieces to sync to eachother anyway in a good way . I know that smaller swf´s loads faster than a big one but when it comes to soundsyncing you cannot make it happen . Sorry
-
I have to break it cause,
it should act like a mixtable.
I got several sound.swfs which the
user can choose and mix it to a song.
Is there any other way put single
samples dynamicly together?
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|