swift seems to export fine to a point and then chokes completely. just wondering if people have had this problem.
7k polygons. one scene. on a 450. should i just leave it for a couple weeks or lose some info, or just stick to 2d. all i want are the outlines. is there any other way of losing info thru the rendering process?
For one of my animations I actually exported it one frame at a time and naming them sequentually (3d_01, 3d_02, etc..) which took a little less time then trying to export the entire forty frame animation. That way when I imported them into Flash the entire sequence was brought in and dropped in their own keyframes. Also, just in case,(and I know this is obvious) make sure your shading option is turned off, if all you want is the frames.
ya it was only one frame i was trying out. it seems to be going a bit better now after kiking the cpu. good idea with the one at a time rather than 40 at once. ya lines good, shading bad.