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GRooVeZ is the name ;)
ok ive got a button, whith in the overframe two movieclips in sepherated layers, one of the movieclips is a submenu that appears, my first prob was that when i would rollover the submenu; it dissapeard, when i rolled out the main butt,
i must solve this by changing the instance of the submenu's mc, from a movieclip to a button, and 'track as menu item'activating,
BUT when i do this
the submenu appears, BUT stops at the first frame, theres no motion in it anymore!!!! how do i solve this problem
thanks for all your help
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GRooVeZ is the name ;)
if this is not clear, check it
http://users.skynet.be/digizone/
portfolio, cyber-x site,
the upper buttons, the lay out button is just the movieclip in the button, and the private is the same; but the instance is changed from an mc to a button, and tracked as menu item
plz help
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Originally posted by PixelAddict
if this is not clear, check it
http://users.skynet.be/digizone/
portfolio, cyber-x site,
the upper buttons, the lay out button is just the movieclip in the button, and the private is the same; but the instance is changed from an mc to a button, and tracked as menu item
plz help
the way I've done this sort of drop menu previously is to have the down buttons in frame two of the movie.
Thus when you rollOver the button it moves you to frame 2 (goto frame 2)
frame 2 then has the movie of the effect and reveal. Then it has buttons ontop of the movie, which when clicked respond.
Remember to include the roll out square behind the movie in the second frame.
Hope this helps.
:-)
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GRooVeZ is the name ;)
you mean putting the mc of the reveal of the submenu in the down area of the button and putting the action on the over area??
lets give it a try
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GRooVeZ is the name ;)
wtf i cant nest actions in buttonframes????????????????
why is this??????????????????????????????
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GRooVeZ is the name ;)
thx thx
just where I was lookin for
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Originally posted by PixelAddict
you mean putting the mc of the reveal of the submenu in the down area of the button and putting the action on the over area??
lets give it a try
I just open my version, the way I've got it set up is the image of the button then above that the real button (an mc)
then in the mc on frame 1 is the invisable area of the button.
on (rollOver) {
gotoAndStop (3);
}
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sorry my last reply got cut off... trying again ...
Scene 1 Level 1 - the image of a button
Scene 1 Level 2 - the button
the button :
this is a movie clip :
in the movie clip:
on frame one is a button that contains only a square that is white - thus invisible.
the script on this button is :
on (rollOver) {
gotoAndStop (2);
}
...this will cause the movie to go to frame 2 on rollOver
Then in frame 2....
place your buttons for the options you wish to appear when you rollOver the top menu. So as you rollOver the top menu you actually move in to another frame thus allowing you to releave the options.
Each button with have it's own actions to tell it where and what to do.
But behind all the options you should have a square of white that is larger than the options to catch the rollOut with out clicking. It should have a script to send it back to frame one.
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GRooVeZ is the name ;)
this kind of works, the only problem is that my animated buttons dont animate anymore, because theres an hit area over the hitarea of my button, wheres on the over an mc thats sliding the button open
thanks for your help
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You can then extend the space between the frame to allow for animation of the buttons ... fade up or reveal from under one another .. and the same goes for the return to off state by going to frame 20 (or so) then animating the fade off.
hope it all helps .... :-)
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