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Thread: [Resolved] Gold Yard - Isometric Adventure Game

  1. #21
    Senior Member framais's Avatar
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    ---mbenney----
    glad to know it finally worked!


    ---Storm--------
    Thanks!



    ----jorosdaman-------
    I knew that soon or later somebody would have wanted to use that axe for a different purpose

    I'll do my best to implement the save feature soon, as it seems to be the most wanted feature in the players "wish list"

    ______________________

    Once again, thank you all for the great feedback!



    Francesco


    [Edited by framais on 08-21-2001 at 12:10 PM]

  2. #22
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    very nice game,
    love the animations.

  3. #23
    godly++; jorosdaman's Avatar
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    how are you supposed to get out of the graveyard? or isnt that feature done yet...

  4. #24
    Senior Member framais's Avatar
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    Yes, it is possible to get out of the graveyard... Look for the the "gate key" (the golden one), when you find it you should know what to do

    Hope that would help

  5. #25
    godly++; jorosdaman's Avatar
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    ok kool

    there is purpose in my life yet again!!!

  6. #26
    Unregistered User dnalogic's Avatar
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    Completed It!

    10mins 43seconds, 3100 Gold

    That is the best flash game I have seen.

  7. #27
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    TiefighT's Avatar
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    That game is great, and I couldn't find anything even closely resembling a bug through the whole thing. I do agree, however, that if it were any longer a save feature would be needed, as is I didn't have much problems tho .

    Also, some kind of an animation when the hero is "hit" by an enemy would be nice (i.e. a red aura around him, an actual character animation showing pain, or something like that). The first time I played it took a couple times to figure out I was standing too close to the bouncing skull .

    Great work!
    [Edited by TiefighT on 08-22-2001 at 10:54 AM]

  8. #28
    Senior Member framais's Avatar
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    ---dna logic----
    That's a good result! We are currently working on including a hi-score table for players to leave their records


    ---tiefight-----
    Save game will be definitely the next feature to be added. I'm figuring it out in these days.

    About the hit animation, that's a good point, you have probably noticed that the hero screams in pain when a portcullis or an "arrow" hits him, it shouldn't be a problem to add some kind of "pain feedback" even when the hero is hit by other monsters.

    Thanks for your feedback!

  9. #29
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    Absolutely superb. This is what I call amazing dedication and great talent.
    I loved it.

    Denni

  10. #30
    godly++; jorosdaman's Avatar
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    what, gotten out of the graveyard?
    wheres that golden key?

  11. #31

    Re: Completed It!

    Originally posted by dnalogic
    10mins 43seconds, 3100 Gold
    Wohoo!!

    Beat it in 9 mins & 31 seconds with 3100 Gold Pieces

    Was going to post a screen shot, but didn't want to give anything away.

    Kick ass game! I would add to what TiefighT said, I died a few times because i didn't realize i was being "hurt". A pain animation would help for sure. But, still, an amazing game!

  12. #32
    Senior Member martin47's Avatar
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    exelent graphics and scripting.

    One little suggestion, make more visible when the character is attacked, beside the enrgy that goes down, may be an expresion or effect over his body to see him in pain when is hitt by a bullet or a monster. It is just an idea.

    Very good.

  13. #33
    Senior Member framais's Avatar
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    Hi guys,
    I've changed the way the hero reacts to pain in order to let the player understand better when the hero is getting hurt.
    You may want to check it out again and let me know what you think.

    Thanks!

  14. #34
    Unregistered User dnalogic's Avatar
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    hey sgtslaughter,

    6 minutes 47 seconds 3100 gold
    beat that!!

    I nearly died though - 14 health at the end.

  15. #35
    Originally posted by dnalogic
    hey sgtslaughter,

    6 minutes 47 seconds 3100 gold
    beat that!!

    I nearly died though - 14 health at the end.
    Good job, man

  16. #36
    Originally posted by framais
    Hi guys,
    I've changed the way the hero reacts to pain in order to let the player understand better when the hero is getting hurt.
    You may want to check it out again and let me know what you think.

    Thanks!
    Wow, MUCH better!

  17. #37
    Senior Member martin47's Avatar
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    well done, i think it improved a lot making him get red when he is in pain. Thats exactly what i was talking about.
    Good.

  18. #38
    X-PRESSIVE.COM
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    Lightbulb Isometric tutorial?

    Hi framais, I already created some Flash games, but I was always interested in making an isometric based game like this. Can I hope that you will write any tutorial about this? I think we all would highly appreciate this !

    Mike

  19. #39
    Senior Member framais's Avatar
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    ---jorosdaman-----
    have you figured out how to get out of the graveyard?
    If not I'll send you a little walktrough


    ---sgtslaughter and dna logic-------
    You guys should say the level of difficulty you chose, too


    ---dna logic-----
    That record is probably better than what I can do myself


    ---sgtslaughter and martin47------
    Thanks for the suggestion about the hero being hit. Glad you liked the change.


    ---Xpressive----
    I will, not very soon I'm afraid, but I will. Are you more interested in the isometric graphics or the actionscript programming?

  20. #40
    godly++; jorosdaman's Avatar
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    nah, dont bother about the walkthrough, only played the game once, ill just give it another go

    the new version doesnt load on my pc, any suggestions 2 why this might be?

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