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simple probably but i cant get it to work.
use the loadMovNum to load an swf to level 0 (not into a MC)and at the same time tell it to start playing from a specific frame. i tried this
loadMovieNum ("my.swf",0);
_level0.gotoAndPlay(10);
and it doesn't seem to work
thanks in advance!
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Keeper of ubiquity
try this
try this instead of your code..it might be the problem?!?
loadMovieNum("myswf.swf",1);
_level1.gotoAndPlay(10);
I think, not sure it has been awhile since i've used 0 as a level for an actual clip, but i think that _level0 is a null level. Used mainly to kick off the clip. Like i said i may be wrong. Flame if you want.
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couldnt you put the gotoAndPlay() code in the loaded movie clip, that would make it real easy...if not then you could do something like this which, as a concept, is quite useful for many aplications:
when you push the button that you want to load the MC into (eg: _root) also add the line:
_root.MCgo = "frame6";
so the button code should lok like this:
on(press)
{
loadMovieNum ("my.swf",_root);
_root.MCgo = "frame6";
}
now inside the loaded movie clip add this if statement on the first frame:
if (_root.MCgo == "frame6")
{gotoAndPlay(6);
}
i use the _root to kepe the variable easy to reach and so it doesnt get confused with path names and stuff
does that work for ya?
-dave sharek
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still doesn't work
i'm not loading into a movie clip or wanting to control a movie clip. i want to goto a frame on the main timeline of a swf that i'm loading into an existing swf. this occurs not on a button event but on a frame loaded event.
Make sense basically i need to know how to load an swf onto the current level and start playing from a frame other than #1.
thanks again!
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