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Hi,
this is bugging me really bad, I have a game and i have a dynamic text thats a timer and i want it to go to the next scene when it reaches zero. so i wrote an if statement for it in one of the onClipEvent area's and i know it goes into the if statement and the if looks like:
if (((60000 - getTimer()) / 1000) < 0)
{
gotoAndPlay("Scene 2",1);
}
but this does not go to the next scene it just stays in the same frame and continues counting down. I thought it might have something to do with me having movie clips with symbols as frames that are more movie clips. I know this sounds confusing but if anyone has a clue what i could do to fix this i would GREATLY appreciate it!
thanks,
matt
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hi lare5,
_root.gotoAndPlay("label");
should work
gparis
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thanks
thanks for the help i got it to work with your advice.
matt
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