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hello:
Is it that difficult to call a function? Ok here goes, I have a movie clip that has a loadmovie(url) like this:
function mySong(){
loadmovie("/whatever.swf",_root.movieclipName);mySound = new Sound(); mySound.attachSound(whateversong);mySound.start. Ok thats the movieclip code I add the movie clip to my main stage and I have a button that I want to call the function...how can I do that Help please...thanks in advance
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all you have to do is call the function by adding the code to the button
on (release) {
mySong();
}
make sure that the function is played or passed (in a frame before you call it)
that should play your song also make sure you put the ./ int the "./whatever.swf"
hope this helps
you can also save your function in a *.as file by copying and pasting the code in notepad and saving it as filename.as under *allfiles option
then in the first timeline of the movie put
#include "filename.as"
cheers,
jimi mudgett
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I did that still nothng my friend
I have the movie clip with the code that you seen...now in the main timeline I have on a button on(release){ myFunction();} it doesn't play...do I need a parameter or agurment in my function?
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if the movie clip that you are loading with sound is just a blank clip with sound then all you have to do is make a function like this ---
function mysound(){
loadMovie("./sound.swf","movieclip");
}
make sure you have sound.swf in the same directory as your main movie. and movieclip can just be a blank movie clip somewere on the same level. just call it by using mysound();
you do not need a parameter unles you wanted to be able to choose different sounds to play and make your function more reusable you could do this---
function mysound(sound) {
loadMovie(sound,"movieclip");
}
then to call it you would use
mysound("./filename");
hope this helps
If you need additional help on this topic email me at preston_m_us@yahoo.com i will put an example together and email it back to you if you email me.
cheers,
jimi mudgett
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