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  1. #1
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    Post

    Does anyone have a copy of flash nexus they could send me.??. their site is not really working right now. If could email it to Caracal1@hotmail.com I would really appreciate it.
    -Thanks
    Caracal17

  2. #2
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    Or does anyone know of a program like flash nexus that helps with the setup of a socket server... Or can anyone help me with setting up a socket server?
    -Thanks
    Caracal17

  3. #3
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    Hi there

    If you want a copy of flash nexus just give me an e-mail at richard_bonner@hotmail.com and I will see what I can do.

    I'm not sure what has happened to the flash nexus project so if anyone knows, please could they inform me

    RichB

  4. #4
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    Oct 2001
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    you can find it here :

    http://www.xmlsocket.net

    i think this is the new web site !

  5. #5
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    Hey guys!!

    Really sorry about nexus, I had some big server problems! Anyway I'm on a dedicated machine now, and will have nexus back online asap.

    I'll also be fixing many the bugs it had, that users reported, if you can remember any bugs you had, reply to this post and I'll fix them!

    Also, you may want to look at my new project, flash irc.
    See it here: http://www.flashnexus.com/~nexus/flashirc_nexus.html

    Based on a standard IRC server (Unreal3.1.2 - for anyone that's interested).

    So far I've had some excellent speed and stability tests!

    I'm not a designer, so my client looks like many of these websites online, but the thing works, so that's good.

    I'm always looking for people to work on things with, so if you wanna help out, gimme a bell

    xmlsocket.net is hopefully the home of a new site aimed at showcasing flash multiuser applications and servers. it will be completely un-biased towards any server in particular, so if anyone is interested in this, again please email me!


    Steve
    http://www.flashnexus.com

  6. #6
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    New nick. Same me.
    I'm using 3.1.2 as well.
    Emphatic, as soon as you can send it to me, the better.
    I'm so itchy to get this thing working already! :P


    PS. My e-mail's on the other thread.

  7. #7
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    If anyone's interested, I'm running a test version which you can use to test the server.

    with xmlSocket connect to flashnexus.com port 6000

    This will route to the irc server irc.flashnexus.com port 6667

    I'm running an eggdrop bot, using ALICE so you can talk to it, and it will respond! (ALICE is an open source project to create an artificial intelligence.)

    This may give you ideas on how you could use ALICE and the IRC server.


    Any problems post back!

    Steve

  8. #8
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    Hi

    Just to updated, I've uploaded flash irc both client + server for download.

    http://www.flashnexus.com

  9. #9
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    Emphatic, I gotto hand it to you.
    Alot more here then I expected.
    You the man!


    I'm debugging right now.
    Alot of work to go, but great start!
    I am very impressed.

    I never saw 'that' link that you gave for the raw msgs.
    Good on ya.

    Two questions: #1. What's with the BOMBERMAN window? The frame is emty. (Must have been a test thing?)
    Comes up for a PM too. That supposed to work?
    #2. What is the menu title supposed to be doing? Remains blank by me. Now if it isn't really doing anything visual, why not make it an invisable clip, or off stage?

    Good work! You can leave me a memo on your server to 'Centerfold'.

  10. #10
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    Nov 2000
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    Hey

    The bomberman button will eventually load a bomberman game.
    Basically it was just a test button at this stage to play about with the menu thing.

    The 'title' bit will load the channel topic when you join the room.

    The whole thing is pretty crude, needs alotta work,but hey, it's a start and it works

    MERRY CHRISTMAS!@#

    Steve

  11. #11
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    Seriously, my hat's off to you...


    Say, if you were to constuct a command like INVITE, would you use the strings already there, or do you have to construct from scratch?
    Also, the rfc code link you gave, that just for incoming? Or if you'd consctuct a command, do you send out a three digit code as well?

    (So far, you're my hero!)

    Keep up the good work!

  12. #12
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    Hey Thanks

    The link I gave is incoming,it lets you work out what the server is telling you, ie nick change, topic change,mode change.
    The best place to understand IRC format messages is
    http://www.irchelp.org/irchelp/rfc/rfc.html

    This is the standard protocol all IRC servers adhere to.

    Below is a quick list themain formats you will use!

    Message a channel:
    PRIVMSG #channel :HEY GUYS!

    Message a nick (private messaging):
    PRIVMSG bob :hey bob!

    Change Nick:
    NICK newNick

    Join channel:
    JOIN #channel

    Part a channel:
    PART #channel

    Change a mode on a channel/nick:
    MODE #channel +o nick

    Invite a nick to a room:
    INVITE nick #channel

    These should give u a head start on the protocol.

    It shouldn't be hard to make games that only allow x amount of users to play. You could have 1 person 'host it' (their flash would join a channel, and set the mode to 'invite only', then invite the other players. This would stop anyone else entering the channel and sending you messages you need not receive!

    I've really not documented stuff well yet, but over the next week I promise to get tutorials, and examples up!

    Steve



  13. #13
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    Heys. If you want me to write some tutorials on the IRC / Unreal stuff, let me know.

    PS. Can we do an equivelant to this:
    raw *:*:echo -s Raw $numeric returned: $1-
    ...found on the bottom of:
    http://pairc.com/raw/intro.html ?

  14. #14
    Senior Member
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    Nov 2000
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    hey

    That's a mIRC command, to see the text you receive from the IRC server, your best bet is to trace the incoming! EG:

    socket.onXML = handleXML;
    function handleXML(){
    trace(this.toString());
    }

    If you look at my fla,you will see you NEED to send the USER and NICK command. You will also then receive a PING.

    The PING will be something like PING :79jg8sw, you must respond PONG 79jg8sw. Best way I have found to do this is using string.split(" "), then use slice to remove the first character off the 2nd part of the string.

    Steve

  15. #15
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    Yes yes. the IRC part I know.
    I've always telneted using USER/NICK in that order.
    The link you provided (rfc)seems to recomend NICK/USER.
    But hey, it works!
    I'm going to generate my own pass rather then have the user put in something useless each time.

    Need to make sure I can get more then 3 clones.

  16. #16
    Senior Member
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    Hi,Yeah the clone thing will be a problem, unless you run your own server,or use one that doesn't restrict clone access.

    I've been trying to think of different ways of doing this, without using one gateway, and as yet, not thought of a way.

    I'm pretty sure I've removed the limit off my server irc.flashnexus.com, but you can set clone limits in unreal. Pretty sure it's unrealircd.conf.

    Steve


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