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I've always wondered about the point of setTransform..
Excellence article Hayden, keep'em coming..
cheers,
Andy
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Remixology #14 Track Expansion Module
The second part of our series on the sound setTransform object introduces the "Track Expansion Module", (sounds cool eh?). This is a custom ActionScript class that streamlines the coding required for the setTransform object to control up to 16 independently mixable sound channels in Flash. Creating a 16 channel Flash remixer is now more easy than ever!
http://www.sonify.org/home/feature/r...rackexpansion/
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This is wicked! I've been successful in building a few "mixer" applications already, but this will give me EIGHT MORE TRACKS!! Awesome. Thanks!
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Remixology #15 SFX Send and Return
We continue our series on the sound setTransform object with techniques for building a sound effect send and return. An sfx send return allows us to control the level of an effect applied to a track. Flash does not support sound effects on its own, but we can simulate a sfx send return by "packing" an unprocessed musical part and its signal processed copy, in one stereo wave file and use the track expansion module to control the mix between normal and signal processed tracks. This technique creates the impression that our remixer has dynamic built-in sound effects.
http://www.sonify.org/home/feature/r...sfxsendreturn/
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Remixology #16 Modulation Effects
Modulation effects are yet another fun feature we can add to our Flash remixers. A modulation effect changes the timbre of a sound in a cyclical manner. Popular examples of modulation effects include "autowah", "chorus", "flanger" and "phaser". Building on concepts from previous issues, we can create an interactive modulation effect supporting "rate" and "depth" controls by developing ActionScript to cyclically fade a sound's volume or pan, up and down, or crossfade two sounds.
http://www.sonify.org/home/feature/r...modulationsfx/
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Remixology #17 Creating Echo and Reverberation Effects
In this issue, guest columnist Martin Wilde shows us how to create a dynamic interactive reverb engine with Flash.
http://www.sonify.org/home/feature/r...echoandreverb/
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Remixology #18 Generating Sound Object Code
For this month's edition, I put together some code that takes advantage of the attachMovie( ) method and associative arrays to help automate the process of generating sound objects and their related code.
http://www.sonify.org/home/feature/r...esoundobjects/
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Remixology #19 Bandwidth Detection
As the number of broadband users increases, it becomes more worthwhile for developers to offer higher quality rich content to those who can download it quickly. December's column takes a look at techniques to detect a user's bandwidth with Flash.
http://www.sonify.org/home/feature/r...idthdetection/
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Remixology #20 Pausing Sound Objects
One of the much needed but missing features in Flash audio control is the ability to pause a Sound Object. However, we can work around this problem by using a combination of the Sound Object start( ) method's offset argument and the getTimer( ) function.
http://www.sonify.org/home/feature/r...esoundobjects/
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Remixology #21 Pausing Loops
Following on our previous topic of pausing sound objects, this time we learn how to use Flash MX sound object features to pause and resume playback of a loop as it plays seamlessly.
http://www.sonify.org/home/feature/r...21_pauseloops/
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Remixology #22 Sound Object Fade Extension
This issue of Remixology introduces the "The Sound Object Fade Extension", which is a code library that we can add to any movie to easily implement sound fading. The extension adds a number of methods to the Sound Object to support fading of volume, pan and also automatic fades. Any sound object we create in a movie containing the extension inherits the fade capabilities built into the extension.
http://www.sonify.org/home/feature/r...fadeextension/
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Remixology #23 FlashSound JavaScript API Sound Object Interaction
While the FlashSound JavaScript API offers a range of JavaScript interaction with sound only movies there is no direct support for interaction with the Sound Object because Macromedia does not include an interface for it in the native Flash player JavaScript api. In the next two editions we learn techniques to execute ActionScript functions and expressions from JavaScript to enable javascript interaction with Sound Objects.
http://www.sonify.org/home/feature/r...isoundobject1/
Last edited by hp3; 06-26-2003 at 04:58 PM.
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