-
Senior Member
How would you guys go about creating a plane that is in perspective and that can be rotated around in perspective.
The thought I had was create a line as a mc and dupe it for example 50 times. Scale it proportionately (parallel) then create 50 more that would be scaled and rotated proportionatelly (perpendicular). The problem raises when I want to rotate the plane. I need a funtion or two to handle that, any suggestions are welcomed.
Dan
-
FK founder & general loiterer
you could create the plane using a 3d proggie like swift 3d, then take the movie clips from that and control them accordingly? Is that what you meant?
Mark
Webmaster
-
Senior Member
That is probably the way to go even though it will take a lot of movie clips and slow down the game.
I don't need a shaded plane all I need is a grid that is made out of simple lines. these lines should simulate advancing and rotating of the plane.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|