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Thread: simulate 3d plane

  1. #1
    Senior Member bigczech's Avatar
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    How would you guys go about creating a plane that is in perspective and that can be rotated around in perspective.

    The thought I had was create a line as a mc and dupe it for example 50 times. Scale it proportionately (parallel) then create 50 more that would be scaled and rotated proportionatelly (perpendicular). The problem raises when I want to rotate the plane. I need a funtion or two to handle that, any suggestions are welcomed.

    Dan

  2. #2
    FK founder & general loiterer Flashkit's Avatar
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    you could create the plane using a 3d proggie like swift 3d, then take the movie clips from that and control them accordingly? Is that what you meant?

    Mark
    Webmaster

  3. #3
    Senior Member bigczech's Avatar
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    That is probably the way to go even though it will take a lot of movie clips and slow down the game.

    I don't need a shaded plane all I need is a grid that is made out of simple lines. these lines should simulate advancing and rotating of the plane.

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