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Information Architect
http://www.pose.ch/pitfall.html
Test it, love it, a new Flash 4 version of the old and legendary Pitfall!
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Subway Design Agency
PONG 2000
DARK WATERS the fight
EDUCATION BOARD (Flash 4 based)
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Not bad! It strikes me that you could use a similar program to re-create my all time favourite game SPYHUNTER!
JR
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Information Architect
Spyhunter?
[This message has been edited by Subway (edited 11 April 2000).]
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Information Architect
I know the game concept from a very old PC game and I loved it.
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Now that brings back memories...
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http://www.rocketsnail.com
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Pretty fun, but it might be nice to have a slight change of scenery from time to time. Maybe the tunnel goes through color changes as the game speeds up? Just a suggestion.
Also, I thought you might be interested in incorporating a high scores list for this game. I've written a CGI script that'd be a snap to add to this game.
http://www.k2w.f2s.com/software
Kaptain
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I don't remember that.
The Pit fall i remember was on Atari
And had scorpions and stuff you had to jump
You also had to find gold and silver,
Cool game ...
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Information Architect
A highscore list will follow soon.
(My unix server admin is at mexico at the moment and the pl don't work at my nt server)
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Information Architect
My Highscore: 113360
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someone do Spyhunter I loved that game aswell
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Information Architect
The new version is up!
... with energy update and smooth level up.
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That's 2 votes for Spyhunter - any more??
Maybe I'll do one at the end of the month when I've got more time.
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Information Architect
Here's my absulute highscore : 173850
What's yours? Post it here!
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Cool game! Really addictive.
Are the walls made up of individual blocks and then you are running collision on each one?
Just curious as I have had a trouble with irregular shape collision detection and that is about the only way I have figured out to do it.
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Information Architect
Yes, the walls are clones of one block and then I save the cords of each block in an array.
Now it's very easy to detect a collision.
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Yeah, I really like the game. Pity I'm so rubbish at it.
Interesting to find out about your collision method as I thought you did reverse collision detection ie check for collision against the tunnel rather than the walls.
keep up the great work!
DDino
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Ahhh brings back memories
Lemmie put it up in the arcade....
please?
Dan
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Cool game
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- 1st pick from the first round
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cool. I love the old games from the past.
Great Job!
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Here´s another vote for Spyhunter, the greatest C64-game ever!!!
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