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Thread: Problems with Swift 3d

  1. #1
    Junior Member
    Join Date
    Dec 2001
    Posts
    8
    Hey guys
    I am having some problems in swift3d . Ive just started
    working on it . Can anyone give me any solution on how to
    convert any jpeg file or any object of flash by using
    this swift 3d .
    Secondly , do i have to create the whole movie in the
    swift 3d or i need to import anything in flash and then
    create the 3d stuff in there.
    Hey please help me , may be i can be totally flat or
    may be i m making some mistakes .

    ( Thanks to any 1 who solves the problem )

  2. #2
    Junior Member
    Join Date
    Dec 2001
    Posts
    4

    bad man!

    man , i think you have to use flash.There's no website without it!
    You got the point?!
    Load a movie [made in swift3d] into flash and then continue your work!
    When i downloaded and started swift for first time, told that it is really the standalone tool they are talking 'bout!
    NO!
    Man , it's no way out , but flash.
    Use it , and believe me , it is a powerful combination between them...
    peace

  3. #3
    Senior Member RUSHVision's Avatar
    Join Date
    Dec 2000
    Location
    Pacific Northwest
    Posts
    5,441
    zaidishiraz ~

    I'm afraid you are going to need to be a little more specific as to what you want to do.
    Can anyone give me any solution on how to
    convert any jpeg file or any object of flash by using
    this swift 3d .
    By this do you mean that you want to convert a JPEG image into a 3D object and then import that into Flash? If so, then this isn't going to work. You cannot import raster images (JPG, PNG, BMP, GIF) into Swift3D. You can only import vector images such as Illustrator .AI files or .EPS files. You can turn your image into vectors by either tracing over it in Flash using Flash's drawing tools or by going to Modify>Trace Bitmap.

    Secondly , do i have to create the whole movie in the swift 3d or i need to import anything in flash and then
    create the 3d stuff in there.
    There are a lot of different ways to utilize the output from Swift3D. Generally, the animation created by Swift3D is rendered to SWF then imported into Flash. You can do this with an entire animation sequence or you can break up your animation into separate parts. You would want to break it up for several reasons. You might want to use a different fill setting on some of your objects, or maybe you want to use a different quality setting for the background than you do for an animated 3D object that interacts with the background elements. Play around with the program and experiment with the different kinds of output.

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