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  1. #1
    aka Sekka
    Join Date
    Apr 2001
    Location
    Wakefield, West Yorkshire, UK
    Posts
    419
    Help here with 3DSM v3

    http://www.sekka.co.uk/Help.png

    Look at the image

    How can I make that shape in 3DSM, I dunno how

  2. #2
    Chief of Molecules wcoleman's Avatar
    Join Date
    Nov 2000
    Location
    Massachusetts
    Posts
    3,975
    I don't have 3DSM, but think that it will import .ai files. If so you can just draw it in a drawing program and import. In Swift3D you would just draw this in the extrusion editor, and 3DSM may have a similar tool.

    Cheers,

    Flick


  3. #3
    aka Sekka
    Join Date
    Apr 2001
    Location
    Wakefield, West Yorkshire, UK
    Posts
    419
    I have done that now, found a way, now

    How do you cut parts of objects off, for example, I need the top of a sphere, not all of it, how do I get that bit only?!?

  4. #4
    Moderator
    The Matrix has you
    2112 F/X

    Join Date
    Jul 2000
    Posts
    1,060
    Didn't look at the .png since you said you figured it out. For a sphere, check the 'hemisphere' option when the sphere is created. This allows you to create partial spheres.

    The direct answer to 'cutting' away parts of object is to use Boolean compound objects. Boolean operations often leave artifacts that require substantial effort to clean up and they show up at render time. Use as a method of last resort.

    With a little work on box modeling, you can create complex objects without having to resort to Booleans.

    Splines can be used to create complex cross-sections with cutout areas that produce very clean extrudes. For example, I used spline and box modeling to create a helicopter and minigun. The barrel faceplates and crosshairs have cutout sections -- not a single boolean in either model.

    http://www.2112fx.com/chopper.html


    hope that helps!

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