I would appreciate feedback on this tutorial. I'd like to know if there's an easier way of doing this (TEST with SWF before you propose, please).
In the meantime you might want to read the following ;
Here is a text version of the tutorial ;
Note : This is where you will establish the direction, distance and speed of the bird. Each ‘ frame ’ of the flapping wings is contained in its own MOVIE. The movement of the elements in the should be identical ; same path and timing
Element: bird with wings up
Event : Move
Element: bird with wings down
Event : Move
This a new MOVIE in which you must add the bird up and down MOVIES as elements. In this Bird MOVIE we will alternate between the up and down images of the flapping wings. Add 3 keyFrames as shown below ;
Elements : Bird up.MOVIE
Bird up opacity = 0
Bird down opacity = 100
Bird up opacity = 100
Bird down opacity = 0
Goto Frame Bird.KeyFrame1
You May now export the Bird.MOVIE to test it under Flash.
If there’s a bug, make sure delays, durations and especially, Key Frames and Actions are coherent and whole.
Element : Bird.MOVIE
When adding the Bird.MOVIE element to a MOVIE, you must correct the broken links in the Actions sections of each KeyFrame in the Bird.MOVIE element.
If you have 2 or more Bird.MOVIEs in the same main MOVIE, in addition to correcting the broken links, you must rename the additional movies and their respective KeyFrames so that they are unique for the Main.MOVIE
Try different durations and delays for the various parameters of each element .
Different KeyFrame delays will give faster or slower flapping.
The child MOVIES don ’t have to be of the same size as the Main movie because you can move imported elements beyond the borders of their original containers.
If you prefer, you can create the individual Bird up and down MOVIEs directly as Child MOVIES of the Bird.MOVIE