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Thread: Your opinion, how much work does this game need?

  1. #1
    Member
    Join Date
    Jan 2001
    Posts
    72
    http://www.djblaze.f2s.com/1.swf

    No Preloader yet..sorry

    To get started:
    select PLAY, 1 PLAYER, DEATHMATCH, THEN any difficulty, and then the first level on the left.

    Controls:
    Arrows keys and Ctrl to shoot.

    I am looking to improve on this game to get it to a quality where i can sell it, how much work do you think it needs to reach that level?

    SO far i am going to:
    Add a lot more levels,
    Improve on the guy graphics


  2. #2
    Senior Member
    Join Date
    May 2001
    Posts
    211
    First of all, dont use macromedia's vector graphics (or cut back 99% of it.) And improve the AI.

  3. #3
    incredibulus-actionscriptum magnetos's Avatar
    Join Date
    May 2001
    Posts
    2,160
    no offense man have you seen any decent flash game around yet? you still have a looooong way to go before you sell that (whatever it is)

    learn to walk before you learn to run

    confucio .




  4. #4
    SaphuA mosterdfles_flash's Avatar
    Join Date
    Jan 2002
    Location
    Tha Couch
    Posts
    935

    hm...

    sorry but by me it gives an error while playing the game...


    And I can choose to go on with playing but if I than press left it goes to a screen hat red wins and if I press right it goed to a screen that blue wins????

  5. #5
    w00t PrED32's Avatar
    Join Date
    Sep 2001
    Location
    Sydney, Australia
    Posts
    529
    Why is the game so damned slow?

    when noone is firing its at a snails pace, makes no sence.

    If noone is firing there need not be any hit testing, so why is it so slow?

    I made a top down game with 7 different weapons, some which shoot a bullet per frame (long lines of bullets) and even that didnt bog down.

    ???

    Speed it up, or it will never be able to be sold

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