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Thread: flash fractal

  1. #1
    Junior Member
    Join Date
    Aug 2000
    Posts
    23

    resolved

    hey everyone. I coded a semi-working model of the Mandelbrot fractal in flash MX. There is the ability to zoom in on any region, which is kind of cool. But I have a question: the fractal doesn't look quite right. Can anyone tell me how flash MX deals with floating point numbers and are there any shortcuts or fast algorithms that can use them efficently? thanks

    http://www.geocities.com/wordeva/fractal.html


  2. #2
    Junior Member
    Join Date
    Aug 2000
    Posts
    23
    I fixed it. It looks 1000 times better than the other version. It is using such a low "resolution" because Flash is really slow at crunching those floating point calculations. click to zoom in and see how far you are willing to go (or your computer!)

    http://www.geocities.com/wordeva/fractal.html

  3. #3
    Junior Member
    Join Date
    Nov 2001
    Posts
    21
    Well done ! i was thinking of trying somthing simlar. Would be nice to see some source ;-)

    regards

  4. #4
    Junior Member
    Join Date
    Aug 2000
    Posts
    23
    thx. I'm at school right now, so when I get home I'll post the .fla

    I did a full resolution image and it took SOOO long. I will add controls for resolution, zoom, and position.

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