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Thread: Advanced sound controll

  1. #1
    Senior Member
    Join Date
    Mar 2000

    How could i get these three things in sound object:

    1: Where is the loop currently (at which secind)

    2: How do i know if loop is finished, so i can start playing new sound right away.

    3: How do i make loop start from 5th second, BUT continue it looping normaly (so, only first pass is from 5th second)


  2. #2
    Senior Member
    Join Date
    Nov 2001
    You could try sticking all of your sounds in individual MC's, and then use Timer(); to work out the time. Also you can just use gotoAndPlay to set the start time, and stick a keyframe with var _root.stopped = true; or something.

    just a thought!

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