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Thread: swift 3d

  1. #1
    Junior Member
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    resolved

    Im using swift3d....just started too, i want to create a sort of matrix effect but when i use the target camera to create the anime, it zooms in and out as im doin a 360 turn, i want the camera to stay stationary, no zooms......, is their a way to do this, im sure there is.

    Thanks!
    S7

  2. #2
    Moderator enpstudios's Avatar
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    Moved to Swift 3D help !!

  3. #3
    Senior Member RUSHVision's Avatar
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    Do a search on "matrix" in this and the 3D forum and you should pull up quite a few threads discussing this subject.

  4. #4
    Senior Member
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    'bullet time' flash examples here:
    http://www.2112fx.com/flash1.html

    dodge this! - trinity

  5. #5
    Moderator
    The Matrix has you
    2112 F/X

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    The more up to date link is http://www.2112fx.com/bullettime.html, but that was done with 3DS MAX, split across multiple sets with some light camera-matching.

    RushVision -- didn't you do a 360-degree camera spin entirely in Swift 3D? I think that's what sphrerix7design wants.


    good luck!

  6. #6
    Senior Member RUSHVision's Avatar
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    Matrix ~ This is the thread you are talking about that has a link to the .t3d file with the camera spin:
    http://board.flashkit.com/board/show...hreadid=272850

    spherix7design ~ To eliminate the zooming you can either try a Free Camera instead of a Targeted Camera or you can modify the path of the camera manually.

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