A Flash Developer Resource Site

Results 1 to 4 of 4

Thread: swift 3D - how does it work ?

  1. #1
    Junior Member
    Join Date
    Mar 2002


    Hello !

    Is there someone who knows how to transform shapes in Swift 3D ? I mean, basic shapes are sphere, text ... How to transfom the sphere as it's possible in Macromedia Flash. For example i'd like to make a box 3D shape ...

    Thanx !

    Si quelqu'un peut l'expliquer en francais c'est encore mieux

  2. #2
    Moderator enpstudios's Avatar
    Join Date
    Jun 2001
    Tampa, Fl.
    Moved to Swift 3D Help !!

  3. #3
    Senior Member RUSHVision's Avatar
    Join Date
    Dec 2000
    Pacific Northwest
    Sounds like you are using V1...in V2 there is a cube primitive. As I recall, you also couldn't scale the primitives along any axis, which you can in V2.

    If you want a solid cube, then create a square that is a simple filled shape (no lines) in Flash and export as an .EPS. Import this into Swift3D and match the depth setting to the height and width. If you want an open box, do the same thing but make the depth smaller and copy/paste until you have all the sides to the box. Next, position appropriately.

    You can't morph a sphere into a cube, however, if that's what you were asking.

  4. #4
    " Lets Rock ! ....... " NitroCharged's Avatar
    Join Date
    Nov 2001
    If you do have V1, you can type a period in Arial font (a full stop) and the change the sizes to height=5 length=5 depth=0.5. Remove the bevel and you have a cube.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Click Here to Expand Forum to Full Width

HTML5 Development Center