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Thread: math in timeline animation

  1. #1
    Junior Member
    Join Date
    Mar 2001
    Posts
    1

    resolved

    I wonder if it's possible to use flash math formulas in a timeline based animation, so that you could drop in eg. growing flowers etc. and then they could disappear at another point in the animation.
    So far, all I can achieve is for the math to "freeze", but it remains there for the rest of the movie.
    Any ideas?
    Thankyou.

  2. #2
    Senior Member
    Join Date
    Jan 2002
    Posts
    368
    it's kind of a vague question, but basically, yes, you can use math and the time line together. your best bet would be to us a function with onClipEvent(enterFrame) or onEnterFrame (in flash mx) to control the math part. and do whatever else you want with the frames.

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