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My movie starts off with a 20 second _soundbuf time.
Anyone know how I could build a preloader based on how close the user is to downloading those first 20 seconds of audio?
There's no function to find out how many seconds of audio have ALREADY been downloaded, right?
Thinkin this might not be feasible,
The Dust
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BUMP
Anyone? I thought there might be a clever way to do it, besides guesstimating how many bytes are loaded at the point the 20 seconds of audio have been loaded and then using the typical preloader that uses getBytesLoaded() and getBytesTotal().
Dust
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