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Danny Gomez Creations ®
Oki, flashers out there, here is the thing. I need to work with video and sound at runtime, and I know these features can help to do the tricks. Its just that they are not documented, but I am asuming that some of u would like dive in these things, and maybe give us something more to go from. Thanks in advance.
//:::::::::::features:::::::
AsBroadcaster
AsBroadcaster.broadcastMessage
AsBroadcaster.initialize
AsBroadcaster.addListener
AsBroadcaster.removeListener
ASconstructor
Object.prototype.hasOwnProperty
Object.prototype.isPrototypeOf
Object.prototype.isPropertyEnumerable
Object.prototype.toLocaleString
Sound.prototype.setDuration
Sound.prototype.getDuration
Sound.prototype.setPosition
Sound.prototype.getPosition
SharedObject.prototype.connect
SharedObject.prototype.send
SharedObject.prototype.flush
SharedObject.prototype.close
SharedObject.prototype.getSize
SharedObject.prototype.setFps
SharedObject.deleteAll
SharedObject.getDiskUsage
SharedObject.getLocal
SharedObject.getRemote
LocalConnection.prototype.connect
LocalConnection.prototype.send
LocalConnection.prototype.close
System.Product
Accessibility.sendEvent
Camera.prototype.setMode
Camera.prototype.setQuality
Camera.prototype.setKeyFrameInterval
Camera.prototype.setMotionLevel
Camera.prototype.setBandwidth
Camera.prototype.setLoopback
Camera.get
Microphone.prototype.setSilenceLevel
Microphone.prototype.setRate
Microphone.prototype.setGain
Microphone.prototype.setUseEchoSuppression
Microphone.get
MovieClip.prototype.attachAudio
MovieClip.prototype.attachVideo
NetConnection.prototype.connect
NetConnection.prototype.close
NetConnection.prototype.call
NetConnection.prototype.addheader
NetStream.prototype.close
NetStream.prototype.attachAudio
NetStream.prototype.attachVideo
NetStream.prototype.send
NetStream.prototype.publish
NetStream.prototype.play
NetStream.prototype.receiveAudio
NetStream.prototype.receiveVideo
NetStream.prototype.pause
NetStream.prototype.seek
Video.prototype.attachVideo
Video.prototype.clear
////////////have fun
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Originally posted by cosmiceye
NetConnection.prototype.connect
NetConnection.prototype.close
NetConnection.prototype.call
NetConnection.prototype.addheader
NetStream.prototype.close
NetStream.prototype.attachAudio
NetStream.prototype.attachVideo
NetStream.prototype.send
NetStream.prototype.publish
NetStream.prototype.play
NetStream.prototype.receiveAudio
NetStream.prototype.receiveVideo
NetStream.prototype.pause
NetStream.prototype.seek
might these solve the streaming problem that was such a big issue earlier?
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now make it work!
great!
hints of neat features, but how can we make them work?
any clues on how to control these building blocks??
Perhaps someone could finally post a script where we all been waiting for in these forums:
Something that saves the microphone and camera object to a file or server..
Off course we dont wanna wait for the special server software! :P
cheers,
GuZ
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Danny Gomez Creations ®
I managed to use the camera object, but the broadcasting part is left. If u have a webcam have a look-- >http://w1.736.telia.com/~u73602493/webcam/SensorWebCam.html
the code for the camera object looks like this:
/////code///////
myVideo = camera.get();
_root.theCam.webCam.attachVideo(myVideo);
////code////
it took me several hours before I got it to discover that u have to make an empty embeded video source, which is the one u attach the object to.
I downloaded actionviewer to view the videochat code on the mediatemple site, but with the demo version is no use. If anybody has the full version of actionviewer, please learn the code and post it I dont know how flashkit people feels about viewing code from swf-files, but I see it as stealing knowledge, and its worth it.
to download the videochat.swf, rightklick+save as here--->
http://mtcom.ssmx01.mediatemple.net/...idchatblue.swf
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The current version of the AS-Viewer does not support MX file format, as far as I know -but I may be wrong. Anyway, it would really be a huuuuge step forward if we'd be able to create something like a real audio/video chat.
Mike
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Danny Gomez Creations ®
damn straight!!! Finally some insight on the importence of this. I installed asv 2.5 yesterday to see what I could find. Some windows with error logs came up telling me stuff that it didnt recognaise, and I think it was about look&feel which is not important in this case. I actually could se the code, but the f*cking demo (im poor) only shows the first 25 rows the code. Anyway, this is what I got:
function onResize () {
tout("sw " + Stage.width);
tout("sh " + Stage.height);
sw = Stage.width;
sh = Stage.height;
key._width = sw;
logo._x = sw - (logo._width + 5);
logo._y = sh - (logo._height + 5);
key._height = sh;
}
function doConnect () {
nc = new NetConnection ();
nc.onStatus = function (info) {
};
nc.setId = function (id) {
_root.myId = id;
_root.myVid = "v" + id;
_root.pub.publish("cam_" + id);
_root.users.connect(nc);
};
nc.connect("rtmp:/vidChat2");
pub = new NetStream (nc);
pub.attachVideo(cam);
pub.attachAudio(mic);
users = SharedObject.getRemote("users", nc.uri, false);
...
the first function is just for semi-liquid-layout. But the following functions I could kill for ( or give life for, just a dramatic expression(whats my point))...
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Danny Gomez Creations ®
by the way, has anybody tested my camera.get- toy? Come on check it out, those of you that has webcam, and give some feedback.
http://w1.736.telia.com/~u73602493/w...sorWebCam.html
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Hmm.. -I have no cam installed, just a TV capture card. Your movie shows some kind of black/white pattern (quite slow). I already tested some Flash cam demos but since I have no cam installed, it always displays the current TV program from my capture card
BTW: you have mail
Mike
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to cosmiceye
working on a similar project
email me
flashwiz88@hotmail.com
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the cosmiceye...
... camara is great. I will try to experiment with my own codes, i have already the job from a client, and i must do it... Do we need a special server for it, or does it work easily without any special communication server?
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since tinCan will be out soon I think I can give some information on that stuff... here are some description of the things I know about:
SharedObject.prototype.connect
// connect the shared object to a netconnection
SharedObject.prototype.send
// send a message to all other SWF's connected to the shared Object. practically it envokes a method with the same name as the message of all connected SharedObjects .
SharedObject.prototype.close
//closes the connection between a remote shared object and tincan.
SharedObject.prototype.setFps
// set how often updates are made to the sharedObject.
SharedObject.getRemote
// create/connect to a sharedObject on the server
MovieClip.prototype.attachAudio
// reroute an audio stream to a movie Clip. a sound object can then be created to control it.
NetConnection.prototype.connect
//used to connect to a server like tincan.
NetConnection.prototype.close
// close the connection.
NetConnection.prototype.call
// invoke a method or command on the server.
NetStream
// the netstream object creates a oneway stream between flash and a server
NetStream.prototype.close
// stop the stream
NetStream.prototype.attachAudio
// add audio from a microphone object the stream.
NetStream.prototype.attachVideo
// add video from a camera object the stream.
NetStream.prototype.send
// similar to the sharedObjects method.
NetStream.prototype.publish
// send data to the server
NetStream.prototype.play
// define what to data to recieve.
NetStream.prototype.receiveAudio
// a method to specify if audio is to be recieved or not.
NetStream.prototype.receiveVideo
// about the same as above
NetStream.prototype.pause
// pauses or resumes the playback of the stream.
NetStream.prototype.seek
//seeks a specified number of seconds in a recorded stream.
Video.prototype.attachVideo
// attach a video stream to a videoobject
Video.prototype.clear
// clear the image on the videoobject...
/Mirandir
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Flash Developer on a break
Where did you get those new actionscript code from? Just curious..
Jeroen
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Gross Pecululatarian
I take it the person at the top ran a for in loop?
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Originally posted by jeroen84
Where did you get those new actionscript code from? Just curious..
traced some global properties/pre defined stuff or something likt that... also some of the stuff is starting to come out due to flash remoting etcetera... trial and error...
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