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hi
im having trouble importing a hollow circle into swift 3d, when i import it, it is no longer hollow, swift 3d fills the entire circle in, how can i prevent this from happening?
also when i have a say a hollow circle and a shape inside like a hexagon, and i go to import it, swift 3d cant handle it and closes. grrrrrrrrrrrr so annoying!
thanks anyone
richard
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supervillain
you mean like this:
[swf width="400" height="300" background="#FFFFFF"]http://www.fukawlyawl.net/scooby/hex_boolean_circle1.swf[/swf]
8.31k
the source files (*.ai - Illustrator 7.0, *.t3d - Swift3D 2.0, and *.swf - Flash 5.0) are located here.
anyway, all I did was trimmed the hex from the circle. then deleted the hex - otherwise, it will still be a solid disk. if you are using Illustrator, make sure that you are using compound paths.
hope that helps
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ok im actually using fireworks, ive know how to trim in FW, do u know how?
thanks
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" Lets Rock ! ....... "
What other s/w do you have? It sounds like fireworks is giving you probs.
When you say it fills the entire circle in, ungroup the objects and then delete the centre fill. ( just grab the outer edge of the object and move it..the centre fill will remain in place and then you can delete it.
[Edited by NitroCharged on 05-08-2002 at 09:46 AM]
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Senior Member
Make sure that the circle you are exporting is a filled shape rather than a line.
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Originally posted by NitroCharged
What other s/w do you have? It sounds like fireworks is giving you probs.
When you say it fills the entire circle in, ungroup the objects and then delete the centre fill. ( just grab the outer edge of the object and move it..the centre fill will remain in place and then you can delete it.
ok the thing is i dont know how to trim in FW, i have my circle and ill move the hexagon over the circle, but how do i make the cut into the circle where the hexagon is?
i dunno if that makes sense, basically i dont know how to make a trim the hexagon from the circle, so im stuck.
i do have illustrator but i dont know it to well.
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" Lets Rock ! ....... "
I am not sure why you don't make the shape in Swif.t3d ?
Go to the extrusion editor and draw a circle, then draw a hex shape inside it and you will have your object.
Or, was this an example and not really the shape you need to create?
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Chief of Molecules
If you want to do this in Fireworks it is easy - draw the circle, draw the hexagon and arrange it over the circle as you wish, select both, go Modify-->Combine-->Punch and and you have it - save as Illustrator 7 and import into Swift 3D.
Cheers,
Flick
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" Lets Rock ! ....... "
boo hoo .... poor me ... I can't see the sense in using fireworks to do exactly the same thing in swift with less effort
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thanks wcoleman, ive never known how to do it in fireworks
and nitro, the only reason im doing it from fireworks first is because thats how ive always done it, i didnt even no i could create objects in swift 3d, but now i do so yea ill be sure to do it! thanks all.
richard
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Chief of Molecules
Originally posted by NitroCharged
boo hoo .... poor me ... I can't see the sense in using fireworks to do exactly the same thing in swift with less effort
If I were doing this I would probably do it in Swift 3D, but there is a limit (and in my case it is quickly reached) as to how good my drawings in the extrude or lathe tools are. While I can handle a cirle and a hexagon fairly quickly, I guarantee that if I want a nine-pointed star in a circle I can do it ten times faster (at least) in Fireworks.
Cheers,
Flick
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