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How do I create a movie clip of a 3d dimentional cube that rotates 360 degrees?
This cube will have an image on each surface
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3D Cube
Originally posted by kennelski
How do I create a movie clip of a 3d dimentional cube that rotates 360 degrees?
This cube will have an image on each surface
Hi!kennelski
1.) Add 3D Model
2.) Add an Element
3.) Choose 3D Cube
4.) Enter your X,Y Z Lengths
5.) Check Separtate face for textures
6.) Create Cube (open element cube, here you will place your bitmats for Front,Left, right...)
7.)To activate advance interface
8.) Add Envent
9.) Rotate Selected 3D object and place your X,Y OR Z angle
Don't forget to activate Export as bitmaps when you add your texture map
To complement with
http://board.flashkit.com/board/show...hreadid=297139
http://board.flashkit.com/board/show...hreadid=295641
Joseph
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Re: 3D Cube
Hello
I did all the above, but only the front and the back show the chosen bitmap.
How can I get the bitmaps on the other faces?
Regards
Henk
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Re: Re: 3D Cube
Originally posted by henkvg
Hello
I did all the above, but only the front and the back show the chosen bitmap.
How can I get the bitmaps on the other faces?
Regards
Henk
Hi!
I suppose possible causes
1.) It is possible that you haven’t applied a Planar or Cylindrical Mapping this is underneath texture map, After assigning bitmap to the respective face, tries to orient the texture mapping in one of X, Y or Z axis For the type of Mapping that You require. Planar or Cilindrycal
2.) Check also that the texture map is not too big.
3.) A remote possibility is that You are trying to assign a type of file that is not supported by 3DFA.
4.) Check that the Opacity of the Bitmap is not 0%.
5.) Check at Position (inside of 3D model) that Rotate 3DX, Rotate 3DY, Rotate 3DZ, is placed to 0 degrees, this means that the face is perpendicular towards your view, in such a way that you can see the texture.
6.) In the same way it checks that Vector3D for X, y.z is placed to 0 before applying the texture.
Joseph!
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Re: Re: Re: 3D Cube
I got it, I didn't consider the x and y mapping for top/bottom and left/right, because the bitmap only shows up for the front and back when you assign the mapping. What's the reason for that?
Anyway, thanks a lot.
Henk
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An Example
Hi! Henkvg
When a texture appears inverted, You can try to rotate bitmap in 90, 180.270 degrees, until it is with the direction that You wish within the Face.
Watch this example, if you want, of a Mouse Over Effect with picture button (letters) for a 3D Box , which has applied textures in each one of its Faces.
http://www.blender.island.3dup.net/IFA/3d-box2.html
Cheers
Joseph
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Another Sample
Hi!
This is another example, with Mask, and wireframe, also show and hide effects, applied to 3d Box
http://www.blender.island.3dup.net/IFA/movie_94.html
Joseph!
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More examples
Hi!
In this example I’ve used four 3D Box with a different name for each one and placed in keyframes different
Mod-0 = without moving the Original faces
Mod-1 = All the phases moves 0,50 with respect to Original in agreement with their sign (+) or (-)
Mod-2 = All the Phases move to 1,0 with respect to the original
Mod-3 = Is equal to Mod-1
Return to Mod-0
For it, must place a value in Vector 3D, according to the position of the face thus:
FRONT moves in Z-, BACK moves in Z+, TOP moves in Y+, BOTTON moves in Y-,RIGHT moves in X+ and LEFT moves in moves in X-
If a smooth transition is desired, the value will be due to diminish , i.e. to 0.10, this means to create more 3Dbox.
http://www.blender.island.3dup.net/IFA/movie_box.html
In order to create the effect of displacement more rotation one is due to place in each Keyframne
Place selected elements
Add a Rotate 3D Model
Remove Selected elements or Hide Elements.
http://www.blender.island.3dup.net/IFA/movie_95.html
As we know each face can contain bitmaps, in the example I’ve placed them all different
It is not a great solution but suddenly it can help in something
The ideal would be that 3DFA allowed that each phase of 3D box acted like picture buttom .
Joseph
[Edited by MrJoseph on 05-13-2002 at 02:06 PM]
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BOX 3d
PLS send me .movie with box animation diffrent eac side
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Re: BOX 3d
I have a copy of flash 4 and 3d studio max
are you using this programming in studio max before importing to flash or does flash 5 or mx have its own 3d generator that you are talking about?
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KoolMoves Moderator
Re: Re: BOX 3d
Originally posted by kennelski
I have a copy of flash 4 and 3d studio max
are you using this programming in studio max before importing to flash or does flash 5 or mx have its own 3d generator that you are talking about?
You don't need any of these. 3d Flash Animators is all you need. The modeling is pretty basic, but you can import 3ds files.
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Re: Re: BOX 3d
Originally posted by kennelski
I have a copy of flash 4 and 3d studio max
are you using this programming in studio max before importing to flash or does flash 5 or mx have its own 3d generator that you are talking about?
Hi!
Totally in agreement with Bret, in addition 3DFA, it has its own primitive ones, Cube, Sphere, etc. with these surely You can create many animations in combination with other events. i.e Rotate 3D model, Show selected element using a transition, etc.
Joseph!
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