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  1. #21
    ism BlinkOk's Avatar
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    nitro,
    please please please finish your ball thingy and post it!!

  2. #22
    " Lets Rock ! ....... " NitroCharged's Avatar
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    ok, will try to find time soon

    Paul, the file size for the lightball is 48Kb's at the moment.

    Also, the lightball was so easy to make compared to the work that will be needed in Flash for the mirrorball to end up looking good.
    [Edited by NitroCharged on 06-11-2002 at 08:32 PM]

  3. #23
    " Lets Rock ! ....... " NitroCharged's Avatar
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    Click here to view the 'how I did it' page and end result


  4. #24
    ism BlinkOk's Avatar
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    nice nitro! that flash5/flash4 thing is weird though!

  5. #25
    supervillain gerbick's Avatar
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    PUWHAHAHAHAHAHAHAH!

    It was so low, I barely heard it Nitro... Disco Inferno!?

    HAHAHAHAH! nice touch man. nice tut too.


  6. #26
    " Lets Rock ! ....... " NitroCharged's Avatar
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    Thanks guys and good point, Gerbick!
    I have forced audio volume to 100% on the stream, so hopefully it will be heard for those with their master volume set low.
    Hey, it wouldn't be the cheese it is without disco inferno playing in the background, right??!! LMAO!!

  7. #27
    Aquaverse gdstudios's Avatar
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    This thread has been very helpful to me. Thank you. I am a struggling Swift3D newbie.

  8. #28
    Junior Member
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    emit light via the materials editor

    Hi I am new here.
    I came across the disco ball tutorial, I tryed to build it in swift 3d (Just to let you know I have never used it!) and I don't hane any idea how to set the colors to emit light via the materials editor.
    Please help!!
    Thank you very much

  9. #29
    Junior Member
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    ... and by the way I am getting this error with flash 8 actionscript 2
    it works fine with flash 5 actionscript 1

    Need more help!

    **Error** Symbol=ballmain, layer=Layer 2, frame=2:Line 2: ')' or ',' expected
    duplicateMovieClip("li0", "li" add i, 900-i);

    **Error** Symbol=ballmain, layer=Layer 2, frame=2:Line 3: ')' or ',' expected
    setProperty("li" add i, _xscale, getProperty("li" add (i-1),_xscale)+i*alpha);

  10. #30
    this like what I see in my computer

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