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F# A# oo
http://www.openedsource.net/ian/draw.html
just messing around w/ MX cause i just got it, and found the drawing object, and how to set alpha settings in what is drawn.
so, at first, i made a few things which followed the mouse, i was thinking "hey this is cool, if you messed w/ the curves you could get different shapes"
so i made an incremental thing, and got some different, abstract shapes that would be really hard to design by hand.
i was thinking at this point "hey i could really do some cool stuff w/ this"
so, i started messing w/ values, and got a sort of triangular column, added another point to the shape, and there it is, something that resembled a paper crane nearly every time i ran it.
so, i added some text in the corner, threw an fps meter component in, and tada!
i'm hoping to do such favorites as "the origami boulder" and "stack of paper (huhuh its just squares!!1)" soon, but i think for a first day at mx, and about a half hour on this .. i think im getting to like mx
[quick edit] source : http://www.openedsource.net/ian/draw.fla, MX only[/quick edit]
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Moderator
Rock on, Ian!
Hooray for open source!
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F# A# oo
Originally posted by Ctrl+Alt+Del
By the way, nice try Ian, I think API libraries on MX are the solution to any kind of idea!!!
Everything u wondered to do with f5 and u couldnt do because of the program limitations now is just open to your immagination.
Check this one, it's in italian but it's great:
http://flash-mx.html.it/articoli/vie...?idarticolo=28
couldnt read the article (articolo? ) but the code, is basically the stuff i used. it was pretty simple to do, just putting in random stuff until i learned to get some control over where things go.
though keeping the mouse in 1 place or dragging it at certain times gets better results than just having it sit in some spots (lower area in the beginning draws a big bunch of curves down the right side, etc)
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F# A# oo
http://www.openedsource.net/ian/draw2.html
another bunch of settings, thicker lines, color, no fills.
i like this one better
http://www.openedsource.net/ian/draw2.fla
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Moderator
Just took a quick look at the code - using Stage.width will allow you to make the line travel left-right along the entire size of the screen rather than a set size - allows the lines to fill more of the screen.
Also, rather than going in a fixed diagonal, it might be cool to have it travel from top to bottom along a randomized height sine wave...
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F# A# oo
Originally posted by CNO
Just took a quick look at the code - using Stage.width will allow you to make the line travel left-right along the entire size of the screen rather than a set size - allows the lines to fill more of the screen.
Also, rather than going in a fixed diagonal, it might be cool to have it travel from top to bottom along a randomized height sine wave...
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hmm, maybe if i knew any math
http://www.openedsource.net/ian/draw3.html
is still in progress, im going to add either gradients or something else to give it an "earthy" look, and make it look more like mountains (which, is what its supposed to be)
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