dcsimg
A Flash Developer Resource Site

Page 2 of 2 FirstFirst 12
Results 21 to 27 of 27

Thread: [Resolved] plasma vs swift3d 2

  1. #21
    supervillain gerbick's Avatar
    Join Date
    Jul 2000
    Location
    undecided.
    Posts
    18,978
    somebody earlier mentioned blender. heck, I never got really proficient with blender either... too many darn keyboard shortcuts that are necessary to do anything.

    oh well. that's why we have plasma

  2. #22
    ok, but what about optimization? From what I have used, Plasma dosent optimize the rendered flash practically at all, the rendered SWF files are pretty huge: for a 100 frame animation of the rotating globe in the first tutorial the SWF size is 484Kb, which is unacceptable in my opinion for a logo... and when you look at the special rendered flash format that you can import into MX, (.swfv) most of the curved surfaces are made up of short lines to approximate a curve.

    there are many places where the rendering engine could of approximated outlining geometry as bezier curves in order to cut down on file size, but instead used individual line lengths.

    Maybe I am setting the rendering parameters incorrectly, my question is what is the best at optimization and intellegent rendering?

  3. #23
    Banned-ed-er-ing WMLeeBo's Avatar
    Join Date
    Mar 2001
    Posts
    1,482
    There are several ways to get the file size down.

    You could use erain's Optimize. http://www.erain.com/defaultOptimaze.asp

    Use less keyframes and adjust the frame rate.

    Instead of using ganulet shading try, cartoon, 3color or the other options.

  4. #24
    supervillain gerbick's Avatar
    Join Date
    Jul 2000
    Location
    undecided.
    Posts
    18,978
    also, think ahead when you model. lower the geometry everywhere you can. more geometry = more complex model = more information per frame = bigger file sizes.

    crunch those poly's a bit before you render to flash as well...

  5. #25
    Flashkit's offical necromaster EXILED ARCHANGEL's Avatar
    Join Date
    Oct 2000
    Posts
    765
    youve also got to think the is a swift 3d plug for max so you have all the modeling of max and the rendering of flash

    I think max will always have the better plugs over my 2 other favs xsi and maya(in that order)

  6. #26
    supervillain gerbick's Avatar
    Join Date
    Jul 2000
    Location
    undecided.
    Posts
    18,978
    what's up exiled?

    don't forget that eRain has a plugin for SoftImage XSI

  7. #27
    Flashkit's offical necromaster EXILED ARCHANGEL's Avatar
    Join Date
    Oct 2000
    Posts
    765
    hmm nice thanks gerb btw jic you havnt seend the new xsi 3 features check out
    http://board.flashkit.com/board/show...hreadid=357017

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center