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Thread: Shorten Frames in Swift3d

  1. #1
    Junior Member
    Join Date
    Mar 2000
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    29

    Post

    I just recently purchased Swift3d,
    Overall I really like it,
    Really easy to learn, and the stuff it can do is pretty cool.
    but I seem to be having a problem, maybe someone out there can help me out.
    I'm trying to shorten frames.
    You drag and drop an action on your image and it automatically gives it 40 frames..
    I would like to tell it how many frames but i cant figure it out..
    Please help..
    Thanks

  2. #2
    Senior Moderator
    Defender of the Faith
    Pope de Flash's Avatar
    Join Date
    Feb 2000
    Posts
    3,429

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    Just select where you want the play head to be and then make the move with the track ball. Regards, Bill

    ------------------
    Macromedians 1:1

    In the beginning the web was without shape and color, and the hype covered the darkness of the net. Then there was a Flash and life came to the web and vision became reality.

  3. #3
    Senior Member
    Join Date
    Mar 2000
    Posts
    341

    Post

    Or, After dragging and dropping the animation click and drag the keyframes to where you want them. There are different ways to drag a keyframe. You can drag the whole key and move it or you can drag the halves of it. When you mouseover the keyframe notice how the mouse changes to differant directional arrows. Then drag in that direction. This is perfect for timing animation sequences.

    Triadis

  4. #4
    Junior Member
    Join Date
    Mar 2000
    Posts
    29

    Thumbs up

    Cool,
    Thanks guys..
    It worked out..

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