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Thread: sound under animated mask

  1. #1
    Senior Member
    Join Date
    Apr 2000
    Location
    Minneapolis
    Posts
    2,127

    Post

    This was under my previous post,
    "mask made in swift 3d stops underlying movie clip playing"
    but I think it got long and old and no one replied. so heres my question again...

    I have success with the two masks, now I am experimenting with adding sound.
    I created a movie clip to place under my animated masks that contains an audio track. I changed the property to graphic as before, and audio still worked.

    Then I placed the graphic under my animated masks. It animates but I get no audio. Is it not possible to have audio under the mask?

    I thought of this solution, I placed a not visible button with the audio track in its up state beneath beneath the masks. I thought the audio would loop continuously in the up state.
    No luck.
    I placed it in the over state and it works on mouse over. How do I make it just loop with the movie clip/graphic?
    Is the button even necessary?

    Mark


  2. #2
    Senior Member
    Join Date
    Mar 2000
    Posts
    341

    Lightbulb

    I'm wondering, why do you have to have the audio clip inside the animation? Based on what you said this is how I would do it:

    First, I would make the animation as a seperate MC. Inside the same MC I would put an invisible button on it's own layer with an upsate saying something like:

    OnMouseover tell target:"/audio"
    Go to and play Frame 2

    Next, in I would create a new MC with the music on the second frame. And a stop action in the first frame. Place this MC on the stage and give it the instance name audio.

    I think that this would do it. I'm not sure if it would work because I have not tried it. But it really seems like it would. If you try it post again and let us know how it went. Good Luck

    Alex Hallajian
    www.triadis.net

    [This message has been edited by Triadis (edited 07 May 2000).]

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