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Thread: Plasma flash output : Lighting question

  1. #1
    Junior Member
    Join Date
    Aug 2002
    Posts
    2
    Just a lighting problem I have been having
    for some time. Plasma doesn't seem to render
    out lighting correctly.

    The light setup
    http://homex.coolconnect.com/user/ar...ghts_setup.jpg

    The rendered swf
    http://homex.coolconnect.com/user/ar...light_test.swf


    By all rights, since the light on the right is nearer
    to the face, it should be brighter, but it renders out
    otherwise. I used cartoon rendering. Both lights are
    the same, omni with default settings.

    Has anybody encountered this problem before?

    A secondary problem I am having with plasma flash output
    is I can't get the material to render out the color I
    want with cartoon shading. The color always duller than
    the material, even if I set a light to shine directly
    at it.

    Any help would be appreciated; I can't seem to find
    much help/reference material on Plasma on the web.

  2. #2
    Junior Member
    Join Date
    Nov 2000
    Posts
    24
    well two answers to two questions...

    1st. By default lights do not decay over space in plasma/max. You need to set that manually with the decay settings. Use the range and show/hide to see exactly how far your light will be cast. To change the brightness of a light you adjust the multiplier setting.

    2nd. I encountered the same flat color effect your describing but you can get around that by increasing the self illumination setting in the material editor.

    Hope that helps...

  3. #3
    Member
    Join Date
    Apr 2002
    Posts
    75
    Cool picture. Any chance of posting the source file for it so us newbies can take a look?


  4. #4
    Junior Member
    Join Date
    Aug 2002
    Posts
    2
    Thanks alot for your response, alee.
    Sorry for the late reply. I was caught
    up with work, not much time to experiment
    further with plasma.

    Hi, Tw4win, here's the screenshot of the face
    wireframe before meshsmooth.


  5. #5
    Banned-ed-er-ing WMLeeBo's Avatar
    Join Date
    Mar 2001
    Posts
    1,482
    Also: With omni lights, the farther away they get, the brighter the get.

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