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Just a lighting problem I have been having
for some time. Plasma doesn't seem to render
out lighting correctly.
The light setup
http://homex.coolconnect.com/user/ar...ghts_setup.jpg
The rendered swf
http://homex.coolconnect.com/user/ar...light_test.swf
By all rights, since the light on the right is nearer
to the face, it should be brighter, but it renders out
otherwise. I used cartoon rendering. Both lights are
the same, omni with default settings.
Has anybody encountered this problem before?
A secondary problem I am having with plasma flash output
is I can't get the material to render out the color I
want with cartoon shading. The color always duller than
the material, even if I set a light to shine directly
at it.
Any help would be appreciated; I can't seem to find
much help/reference material on Plasma on the web.
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well two answers to two questions...
1st. By default lights do not decay over space in plasma/max. You need to set that manually with the decay settings. Use the range and show/hide to see exactly how far your light will be cast. To change the brightness of a light you adjust the multiplier setting.
2nd. I encountered the same flat color effect your describing but you can get around that by increasing the self illumination setting in the material editor.
Hope that helps...
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Cool picture. Any chance of posting the source file for it so us newbies can take a look?
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Thanks alot for your response, alee.
Sorry for the late reply. I was caught
up with work, not much time to experiment
further with plasma.
Hi, Tw4win, here's the screenshot of the face
wireframe before meshsmooth.
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Banned-ed-er-ing
Also: With omni lights, the farther away they get, the brighter the get.
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