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Thread: Plasma flash output : Lighting question

  1. #1
    Junior Member
    Join Date
    Aug 2002
    Just a lighting problem I have been having
    for some time. Plasma doesn't seem to render
    out lighting correctly.

    The light setup

    The rendered swf

    By all rights, since the light on the right is nearer
    to the face, it should be brighter, but it renders out
    otherwise. I used cartoon rendering. Both lights are
    the same, omni with default settings.

    Has anybody encountered this problem before?

    A secondary problem I am having with plasma flash output
    is I can't get the material to render out the color I
    want with cartoon shading. The color always duller than
    the material, even if I set a light to shine directly
    at it.

    Any help would be appreciated; I can't seem to find
    much help/reference material on Plasma on the web.

  2. #2
    Junior Member
    Join Date
    Nov 2000
    well two answers to two questions...

    1st. By default lights do not decay over space in plasma/max. You need to set that manually with the decay settings. Use the range and show/hide to see exactly how far your light will be cast. To change the brightness of a light you adjust the multiplier setting.

    2nd. I encountered the same flat color effect your describing but you can get around that by increasing the self illumination setting in the material editor.

    Hope that helps...

  3. #3
    Join Date
    Apr 2002
    Cool picture. Any chance of posting the source file for it so us newbies can take a look?

  4. #4
    Junior Member
    Join Date
    Aug 2002
    Thanks alot for your response, alee.
    Sorry for the late reply. I was caught
    up with work, not much time to experiment
    further with plasma.

    Hi, Tw4win, here's the screenshot of the face
    wireframe before meshsmooth.

  5. #5
    Banned-ed-er-ing WMLeeBo's Avatar
    Join Date
    Mar 2001
    Also: With omni lights, the farther away they get, the brighter the get.

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