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does anyone know how ican create a 6-sided polygon in swft3d?
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supervillain
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thats awsome..is there way to increas the depth..so the depth on each side is even
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supervillain
yes. highlight the object, and the main palette will be on your upper left within the program. click on Sizing, and then change your depth. Sizing is right under Bevels.
no disrespect, but I truly suggest reading the manual if you haven't. starting at page 28 would be a great one. they talk about sizing, and the tools. and extrusion editor, starts on page 68.
hope that helps
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Gerbick! I'm surprised at you. You know that a six sided polyhedron is a cube!
But on the serious side, you can improve your hexagon by making the corner points more regular. In a right regular hexagon (I think it is called), all angles are 60 (OK.. complementary to that, making them 120, but the triangles are 30,60,90). That makes the side ratios 1.0, 1.732, and 2.0. Therefore, your point pairs (settable on the point properties) should be:
(0,0.2)
(0.173,0.1)
(0.173,-0.1)
(0,-0.2)
(-0.173,-0.1)
(-0.173,0.1) Then hit the "close" button
That will give you a very good approximation of a proportional hexagon without resorting to all that sine and cosine stuff on a calculator. Also, when you start putting these side-by-side, you'll get a pretty good honeycomb effect without really trying.
For more accuracy, use the numbers above multiplied by 10, and make the 0.173's into 1.732. Ain't math fun?
Don
[Edited by Level on 08-04-2002 at 03:45 PM]
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supervillain
lol @ level... good one mang.
nice tips, level. I'll have to remember this one too in the future.
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works perfectly...thanks level
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