What's wrong with this code?
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Thread: What's wrong with this code?

  1. #1
    Senior Member
    Join Date
    Jun 2001
    Posts
    343
    For some reason this doesn't work. I have the connection light component on at the same time, so I know everything is set up right. Any help is most appreciated.

    stop();
    // Create a connection
    client_nc = new NetConnection();
    // Connect to the application
    client_nc.connect("rtmp://flashcom.mysite.com/examples");
    // Create a remote shared object
    so = SharedObject.getRemote("changecubes", client_nc.uri, false);
    // Connect to the shared object
    so.connect(client_nc);
    // Update all shared objects
    so.onSync = function(list) {
    _root.column8.cube1.gotoAndStop(so.data.column);
    };
    // fill the shared object with column8 info
    so.data.column = _root.column8._currentFrame;

    gamist

  2. #2
    Senior Member
    Join Date
    Jun 2001
    Posts
    343
    Okay...let me put it this way...

    I want a mc (column8.cube1) to change for all the users when one user changes it current frame:

    stop();
    // Create a connection
    client_nc = new NetConnection();
    // Connect to the application
    client_nc.connect("rtmp://flashcom.mywebsite.com/versions");
    // Create a remote shared object
    so = SharedObject.getRemote("changecubes", client_nc.uri, false);
    // Connect to the shared object
    so.connect(client_nc);
    // This should invoke onSync when any client changes column8.cube1's current frame
    so.data.columneight = _root.column8.cube1._currentframe;
    // Should update all the user's column8.cube1 current frame
    so.onSync = function(list) {
    _root.column8.cube1.gotoAndStop(so.data.columneigh t);
    };

    It seems as if when the users change the current frame of cube1 it does not invoke the onSync call. It should...but doesn't. Does anyone see if I am making a mistake?

    Thanks,
    gamist

  3. #3
    psx = new Moderator();
    Join Date
    Jan 2001
    Posts
    923
    You need to set it everytime the value changes.
    like:
    Code:
    function setCubeFrame(column) {
    so.data[column] = _root[column].cube1._currentframe; 
    }
    Then call it everytime your cube switch's frames.

    Psx
    [Edited by psychlonex on 09-29-2002 at 07:14 PM]

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