-
Button area... ?
Hi
http://shanks.*****nut.net <-- observe the spinning cubes
These were made in 3dsm, and then rendered as a flash file
I want each cube to act as a button... but, this poses a problem :/
They are not individual objects in the .fla file, as they had to be grouped for the rotation animation to work...
is there a way i could either select them by colors, and turn them into buttons, or to create a map over the top which rotates with them, and acts like a button.. --> an invisible layer which is actually the button which sits ontop of the cubes...
any advice / help, i greatly appreciate.
Shanks
-
an invisible button has only a hit area (4rth frame inside the button) . like hotspots. You could use that.
gparis
-
that would probably work.... except i can't select any individual cube :-(
If i render it in 3dsm with each cube seperate, then there isn't any animation, and i don't have a clue how to make the spinning cubes in flash alone...
any advice? >:/
-
Originally posted by gparis
an invisible button has only a hit area (4rth frame inside the button) . like hotspots. You could use that.
gparis
Gparis is right, but only work on a static cube, it won't work on a rotate cube.
Simple way is trace everything in flash, convert to flash button.
Good Luck
-
lol. there's 200 frames.. no chancei n hell im doing all of them >:|
i think there is a way of making an object a link in 3dsm.. im looking into that atm
but thx any way.
(if any of you fancy trying to do it, email me shanks@*****nut.net and i'll send you the .max or .fla source files..)
-
think:
4 rotating cubes, 4 movies clips and only 4 hidden buttons.
you can use copy/paste frames and create movieclips, you cubes would still rotate, create a new layer and place your button there.
gparis
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|