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Thread: Anime and Mecha!

  1. #1
    Senior Member
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    Hey,

    I was just surfin around lookin at some of these Flash movie sites

    http://www.geocities.com/solis2k/shogu3.swf

    http://www.geocities.com/solis2k/intshog.swf


    Mecha are one of my favorite things in anime

    Anyone know of any other Flash movies with mecha in them?

    The Alpha Zekko movies have some robots in them, and they seem to have been done with some kind of 3D Flash tool:

    http://www.alphazekko.com

    Not sure what's the best way to do mecha. On the one hand, something like Swift3D/Vecta3D might be good, since they do 3D objects, which might be good for mecha. On the other hand, perhaps things can only look cartoonish/anime-ish, if they're totally hand-drawn. I guess it depends on the look you're trying to achieve.

  2. #2
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    actually i'm trying to work on some mecha animations/test animations. I hope I finish them and they turn out ok. I'll postem on this board when done.

  3. #3
    Moderator CNO's Avatar
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    Well, Mecha by nature being generally rigid in structure wouldn't have much squash and stretch, so hand-drawing might not be entirely necessary.
    The way I would go about it is probably to use box modelling in a program like 3d Studio if I were making a Gundam-style mecha. Eva-style would probably be modelled like an exaggerated human figure. Then export to a program like Swift3d.
    I would at least model the mecha, then use that as source materials if you chose to trace them later on, if you had access to a 3d program.
    Just my $0.02.

    Can't wait to see your stuff, stef.

  4. #4
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    CNO,

    Yeah, I agree, that since mecha and other mechanical objects/vehicles are much more rigid, that it might be useful to do them in Vecta3D/Swift3D/etc.

    The thing about Swift3D, is that it only seems to try to do realistic shading, and nothing that looks cel-shaded. I've played around with it, and I don't really see any useful settings to make stuff look cel-shaded.

    The "Illustrate!" 5.0 plugin for 3DSmax, by David Gould, looks like it offers the most.

    http://www.davidgould.com

    The thing is that it offers even stuff like hatched shading, which makes things look even more anime-like / cartoonish.

    But yeah, it depends how much squash-n-stretch, vs rigid movement, that you're doing.

  5. #5
    Moderator - Anime Curator Naldoman's Avatar
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    Originally posted by sanman
    The Alpha Zekko movies have some robots in them, and they seem to have been done with some kind of 3D Flash tool:

    http://www.alphazekko.com
    I would guess the 3-D bots were exported from the whatever program as wireframes only, then the wireframes were colored in Flash to keep the coloring consistent. I like how it looks.


  6. #6
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    Hi Guys,
    We created a mecha type animation as a promotional piece some time ago. Its was hand drawn and scanned, autotraced and coloured in freehand. Have a look if your interested in seeing something using this technique.

    http://www.firebug.com.au/mechsuit.htm

    Cheers

  7. #7
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    Hey Firebug,

    Really liked your mechsuit movie -- cool stuff!

    Tell me, what tools did you use to make it?
    Did you draw it directly in Flash? Did you draw it with a tablet, or with pencil and then scan it in?

    Did you use other software to help?

    Is every frame keyframed, or do you use any tweening?
    Do you use symbols?

    Really liked it a lot, tho -- please give us more!
    Hey, I didn't hear any sound in that movie. Can you add some worthwhile dialogue/soundfx/bgm?

  8. #8
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    Oops, heh, sorry, was so busy admiring your work, that I forgot to check your other comments.

    Hmm, so hand-drawn, scanned, and autotraced in Freehand, huh?

    So that means that every frame was keyframed?

    And you left the results of the auto-trace as is, without modifications?

    Great action, though! Too bad, there's no sound!

  9. #9
    Houseguy
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    http://www.geocities.com/ekvall3/

    here is my Mecha movie
    In case you havn`t seen it before ...!

  10. #10
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    Hey Sanman, most of the scences use straight tweening of a rendered symbol. MC's of the jets were put into the symbol(graphic) or animated with the symbol on the stage.

    We've used wacom(intuos) for a while now and it cuts out a lot of the tossing around involved in producing stuff in other ways. Autotracing does have its advantages though, if properly used it can result in smaller swf files, ideal for large backgrounds. Just be sure to scan as or convert your line art to black and white before autotracing or you'll end up with a sea of nodes.

    Hope this is helpful,

    Cheers

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