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Thread: somebody call a plumber!

  1. #21
    Moderator enpstudios's Avatar
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    WOW !!

  2. #22
    " Lets Rock ! ....... " NitroCharged's Avatar
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    Thats a great idea about the arena, Blink!

    My water drops can hardly be seen on the 400px sized image - and I made the water so clear you can hardly see it at 800px wide either !! Gonna have to work on it a little more. I noticed - depending on where the water is positioned, that different water effects need to be applied to get the right result. So that water-drop on the left didnt work when I moved it near the soap dish.
    Here's a snap of the splash of water near the dish to date:



    If any one wants a look, the project can be viewed here.

  3. #23
    ism BlinkOk's Avatar
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    Nitro,
    there's a light brown/grey blob in the sink. That's the ripple. you can just delete it and you'll see the plug. then when you render the water appears very clear. I haven't tried this but i though i might be worth trying a transparent texture like bumps or something for the water?? Your water is looking really realistic much better than just blobs! I'm havin a go at a towel and rack
    keep going!
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  4. #24
    " Lets Rock ! ....... " NitroCharged's Avatar
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    I see it.
    Have replaced the brown lathed object with a semicircle lathe and applied a water material with with some noise - giving it a little depth and added reflections within the water object.

  5. #25
    ism BlinkOk's Avatar
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    i get it! i updated the scene;
    http://www.nlc.net.au/~oceana/games/drip.html (73k)
    and the t3d
    http://www.nlc.net.au/~oceana/games/drip.zip (1.3Mb)
    changed the shape of the counter to accomodate the rail and towel
    added the rail and towel
    added a checkered floor and cornices
    muched around with the colors a bit
    got rid of all lights and went with just ambient although there are still some shadows which i can't explain??
    the counter is sandstone (just for a bit of variety)
    I think the towel is a bit plasticky but i'm sure nitro will have something to say about that!
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  6. #26
    ism BlinkOk's Avatar
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    you know you just cannot beat that shower background! exceptional! One other question. If you look at the taps they look like a brushed (dull) chrome. If you look at the mirror frame it looks like polished chrome. They are both the same material but i would like the mirror frame to look more like the brushed (dull) chrome??
    Last edited by BlinkOk; 10-20-2002 at 01:59 AM.
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  7. #27
    " Lets Rock ! ....... " NitroCharged's Avatar
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    I'll have to post the shower object up or send it thru

    Here's my first go at that towel:



    I'll bash around with the mirror edge after lunch

    I sure would like to see others join in on this thread and project! It would open it up to all sorts of ideas and colors, materials etc

  8. #28
    ism BlinkOk's Avatar
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    The towel is good. I'd like to try and get more of a drape though (i'm workin on it here as well). I wonder if i need to try and model the shape?
    And later...wala, one towel;


    this extrusion is the upside-down 'u' on the far-left the middle is how i scaled it.
    it's like you said in the other post; it's all about scaling;
    when you scale the image you scale the texture as well. i'm sure i can make more folds by reducing the scale in the other direction too. it would be nice to get a terry towling bitmap texture as well... guess i gotta go learn corel texture now!
    Last edited by BlinkOk; 10-20-2002 at 05:48 AM.
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  9. #29
    ism BlinkOk's Avatar
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    I'm feeling quite clever so i gave myself a new post I squeezed the towel so it's a hand towel with more folds and added a dimpled texture (from corel) with a bit of noise for variety.
    http://www.nlc.net.au/~oceana/games/drip.html (74k)
    Not quite a fluffy as mummy gets it, but who does!
    I think there is almost enough here for a tutorial on swift3d textures and i can't think of anyone better to do it than nitro (texture man) charged!!
    Thanks
    BlinkOk
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  10. #30
    " Lets Rock ! ....... " NitroCharged's Avatar
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    BADABOOM!!!

    That's one serious towel effect!

    Excuse me while I stick it in my image too.....

  11. #31
    supervillain gerbick's Avatar
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    dudes, this is cool. seeing it happen before our eyes, as you figure stuff out.

    brilliant.

    make sure you show the before, and after versions!


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  12. #32
    ism BlinkOk's Avatar
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    thanks gerb! hey we need all the help we can get. why not wade on in here and get your hands dirty!
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  13. #33
    supervillain gerbick's Avatar
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    after I get off this business trip...

    gladly!


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  14. #34
    ism BlinkOk's Avatar
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    http://www.nlc.net.au/~oceana/games/drip.html (78k)
    http://www.nlc.net.au/~oceana/games/drip.zip (1.8m)
    I added some stuff razor, can, pump, "get v3" post-it-note. Mapping the logos/"get v3" stuff took quite a while and i still need to do some work on it. The toothpaste tube is just a lathe with the skinny end hidden behind the glass. I don't know why the chrome blade didn't come up on the razor, i'll have to check it. The pump is the one i did for daniellawson this morning. anyway i think i've hit the wall. it takes 30 seconds from when i click on an object to when it registers as being clicked. (My crappy 440Mhz box). Anyway take it and make it better!
    BlinkOk
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  15. #35
    " Lets Rock ! ....... " NitroCharged's Avatar
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    Gonna have to agree with the amount of time it takes to get those bitmap wraps lined up right. It sucks! No doubt team erain is flat out rectifying this in an upcoming version/build ...
    Well, at least when they get back from their well earned holiday

    Mind you, once you get used to the peculiarities of the way it all get whacked on, it does become a lot faster.

    Love the fully decked out basin scene, Blink. Great Job!
    I'll try and zap it more ..but the limit is not far away - I would love some of the forum members to prove us rediculously wrong on that!
    Also, even though your image files are strapped to objects - the actually bitmap file ( e.g. image.t3m ) does not get placed in the materials library. So, if I change it to another color and save and then change my mind next time I open it - the bitmap texture is lost
    I think supplying those files as well will sort that out for now.

    I also note the reflex time of the swift windows now too - it's getting a little crowded on the stage and the poor old comp doesn't like it this end much either LOL!!!!

  16. #36
    I agree - the scene has become unworkable because of the delays involved. My machine is quite fast and it still has a problem working with this file. (2.0 GHz processor / 512Megs RAM / NVIDIA GeForce2 MX video card)

    I hope this doesn't curtail sessions like this where one starts with an idea and others pitch in and contribute

    One thing I haven't been able to figure out yet is how to intentionally blur or put out of focus objects / parts of objects that are further away in the scene. Can anyboy shed some light on this for me?

    Thanking you in advance,
    radesigns

  17. #37
    holographic god Vatcher's Avatar
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    well in more pricy programs they started to use depth of field when rendering, which makes things out of the focas range appear to be blurry, well in swift this doesn't have it, so you render the image out and then put it into your fav art program, in there you add the blur to it with a blur tool
    Chaos= Religion+Humanity

  18. #38
    supervillain gerbick's Avatar
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    depth of field is not supported in any of the 3d flash programs.

    you will need a full-fledged 3d application like softimage, lightwave, or 3ds max.

    or, you could do what Vatcher stated. fake it via photoshop (raster images only).

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  19. #39
    " Lets Rock ! ....... " NitroCharged's Avatar
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    No need to do post work guys. My files are as you see them - straight out of Swift.
    The trick is to import the image already blurred and slap it on an extrusion

    There goes another part of an upcoming tutorial down the tube LOL

    View another image using this technique here

    Keep swifting!

  20. #40
    supervillain gerbick's Avatar
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    nitro... I just love your solutions. simple, effective.


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