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Thread: Another Swift 3D Newbie Question

  1. #1
    Junior Member
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    Another Swift 3D Newbie Question

    I also added Swift 3d to my "arsenal" yesterday, and was wondering if there was a way to optimize file sizes or anything. I imported a 200 KB Illustrator file, and after 20 frames of animation, the file size was double that. Is there any way to go back a make the file smaller?

  2. #2
    Moderator enpstudios's Avatar
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    Are you exporting as a raster.swf or vector.swf ?

  3. #3
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    It's a vector.swift file. I have tried vector.swf as well and they both seem to be large.

  4. #4
    Moderator enpstudios's Avatar
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    If your exporting as vector, you can shrink your file size by making a much smaller project. Since it's vector, you can rescale it later.

    Also you could try Optimaze.
    Last edited by enpstudios; 10-22-2002 at 04:22 PM.

  5. #5
    caithness massiv
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    yeah... a great way to reduce file size (and render time) is to actually render at a percentage of the total stage size

    so if you're wanting a 300x400 animation, render it at like 150x200 and rescale

    also, www.optimaze.us is a really good product for extended, hi-polygon animations rendered with swift3d... it usually drops filesize by 30-50 % without much quality damage

  6. #6
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    i've been having the same problem with big files... thanks agent vivid

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