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Thread: New Picture Exchange

  1. #1461
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    almost done with the armor- till now all modeled in 3dsmax and no textures/displacement used.
    (all renderings in default scanline renderer - no magic)

    front and back,- I added some details around his armor so it looks more interesting

    some meshes still look smooth on close up

    back

  2. #1462
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    Very impressive.

  3. #1463
    magnetologicus Magnetos_II's Avatar
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    great job render

    I don't know much about 3d stuff but it looks to me like the armature is a bit flat I mean the chest and the buttocks should be a little more prominent perhaps you should post a profile view of the armature

  4. #1464
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    VERY VERY Nicely done Render!

    It looks pretty damn accurate to me in terms of proportions. I don't want to know how long that little lot took you.

    Which method did you use? Splines or Nurbs?

  5. #1465
    ViresExDecus dewman's Avatar
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    That's a really nice job on the armor. Good job on the details with the buckles & straps.

    Are you planning on putting textures on it? If so, be sure to let us see it!

    Very nice!

  6. #1466
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    thx for comments

    Quote Originally Posted by Magnetos_II
    great job render

    I don't know much about 3d stuff but it looks to me like the armature is a bit flat I mean the chest and the buttocks should be a little more prominent perhaps you should post a profile view of the armature

    I changed it slightly,- better now?

    Quote Originally Posted by dewman
    Are you planning on putting textures on it? If so, be sure to let us see it!
    Very nice!
    thx,- yes acutally I already started with unwrapping and textures yesterday
    he´s my current experiment:

    I used a special UV unwraper tool wich makes it very unwrapping complex models, the UV map and current difuse texture:



    Quote Originally Posted by Natsia
    It looks pretty damn accurate to me in terms of proportions. I don't want to know how long that little lot took you.
    Which method did you use? Splines or Nurbs?
    2 evenings (I placed a Biped under it,- so it wasn´t that hard getting the right prorpotions) , no splines no NURBS,- I used subdevision modeling so basicly quad- polygons wich are later subdevided to get rounded shapes. The reason however for it beeing so popular is that when you add many edges/poygons to each other the dubdivision result get more edgy- and when using less edges in the base mesh it gets more rounded and smooth. A very powerfull method - gives the easiness of polygon modeling with the visual quality of Nurbs models.
    Here is a screenshot series that shows the base mesh and 3 levels of subdevision:

    though usually it´s enough even for production using just 2 subdevisions,- using to much can break down the performance dramaticly.

  7. #1467
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    progressed on the textures:


    some progress pics of the texture

    I now like the average color sheme of it,- not to colorfull yet interesting. Some details are still missing but I think this one is progressing well

  8. #1468
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    almost done

  9. #1469
    ViresExDecus dewman's Avatar
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    Wow-- that is amazing. I love it. What unwrapper tool do you use?

    Really wonderful work!

  10. #1470
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    ...
    I hate you render.


    Um, I havent physically painted anything in a few years... Started laying down some brush strokes on a whim and ended up with this.

    Water colour and pencil.

  11. #1471
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    Adobe Photoshop, 35 layers, 2 masks, no stock.
    Make of it what you will.

  12. #1472
    magnetologicus Magnetos_II's Avatar
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    great stuff natsia
    although i must say i like more the first one
    35 layers? waoo that's a lot of layers

  13. #1473
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    Hi....i am a new in this forums so i did not watch all your works but from what i saw i must said e-tahn ..magnetos..renderhjs are amazing
    i like all your works sooooo much
    magnetos.. i have a question for you please ...some of your work ..i realy could not know how you made it ...is it just painting or you use some programmes to do that ...sorry i am a beginner in this field ..i try to learn ..thank you in advance

  14. #1474
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    I prefer the first one too- it has more texture. That 2nd one looks kind of a sick person puking her organs out (hopefully you are not yourself reflecting in that picture).

    I basicly just posted it in my tank-move thread (game title) - but since here are more people focused on just art - I´d thought about posting it here as well (there are also renderings of tanks with nice textures- check the thread for those)
    those are character illustrations of the 4 players of my game:

    at least how it´s propably going to look like in the current game (game sprites are painted as well)

    here the orginal size of them:

    oh and btw. 7 layers. At least with painting stuff I tend to merge alot of layers seems to be the best workflow for me when painting- otherwise I have lots of layers.

  15. #1475
    magnetologicus Magnetos_II's Avatar
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    render that looks good and so it's the game although not my favorite genre
    you know i prefet the old supernintendo zelda style

    sarah first of all welcome to FK

    the only thing i use is photoshop 7 and a pen tablet
    i used to sketch on paper before and then scan it and then bring it to photoshop , but since i got my pen tablet i do everything in PS
    look forward to see some of your work
    ciao

  16. #1476
    CRT Boy mclelun's Avatar
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    Quote Originally Posted by renderhjs
    almost done
    very nice 3d rendering.

    You said "almost done". From my view, It is already nicely done! O_O"

  17. #1477
    ism BlinkOk's Avatar
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    nice work dudes. heres a tetris re-skin i'm workin on, you could hardly call it "art" though;

    started friday. hopefully done by monday morning
    Last edited by BlinkOk; 08-19-2007 at 09:19 AM.
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  18. #1478
    CRT Boy mclelun's Avatar
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    Quote Originally Posted by BlinkOk
    nice work dudes. heres a tetris re-skin i'm workin on, you could hardly call it "art" though;

    started friday. hopefully done by monday morning
    cool man, is it a multiplayer flash game?

  19. #1479
    ism BlinkOk's Avatar
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    haha! multiplayer, single keyboard but multiplayer online would be cool
    Graphics Attract, Motion Engages, Gameplay Addicts
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  20. #1480
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    been playing with a quick update section for my website where I can show work in progress things without the hassle of editing anything or the need to write something for it. Anyway here a screeny for the interface:

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