Woah nitro that looks pretty kool 4 a 63k swf file... it would be GREAT if u cand send it with a little more qualitly if u can.. i mean 100 or 150 ks isnt so big tho...
i have got a file from brian today... his work looked amazing.. no quality lost and 230ks.. just wanted to say thanx to brian again...
nitro if u have some time to kill... try to beat brians kb`s =)
here is a sample of the file he got me... its 150*150 http://www.tvarandas.com/main.html its in spanish tho.. but u can see the images =)
render out your frames and import them to the library
go into that movieclip (in this case, myLogo.swft) and make a new layer
fill that layer up with a bunch of stop actions (one per frame)
dump myLogo.swft onto the stage and give it the instance name myLogo_mc
if you want it to go forward or reverse, just call like this (btw, this works for the flash 5 player... you could do it more dynamically by this.onEnterFrame = function(){...} but it would be limited to the 6 player)
myLogo_mc.go("forward");
myLogo_mc.go("reverse");
and here's the code that you put on the movieclip itself (myLogo_mc)
Code:
onClipEvent (load) {
go = function (way) {
switch (way) {
case "forward" :
trace(this+' forward');
this.way = way;
break;
case "reverse" :
trace(this+' reverse');
this.way = way;
break;
}
};
}
onClipEvent (enterFrame) {
switch (way) {
case "reverse" :
if (this._currentframe>1) {
this.gotoAndStop(this._currentframe-1);
}
break;
default :
if (this._currentframe<this._totalframes) {
this.nextFrame();
}
break;
}
}
Last edited by agent vivid; 11-22-2002 at 03:15 PM.