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Vending machine - BMP
I'm going crazy ... I'm making a vending machine on which I have to add 4 bmps on a flat background. One bmp is the main cover on the vending machine, the three other bmp's are the button images.
Where I'm going bezerk is the trial & error sizing in the extrusion editor. Whatever I do, I can't seem to get the plain bmp fixed according to the original size.
F.e. the largest BMP is 150 x 300 px ... what does that size, represent in grid size in the extrusion editor ? Is there an easier way to determin how to draw the shape in the extrusion editor based on the original bmp image size ?
I suppose that in the materials editor the bmp should be planar solid or am I wrong ?
Anyone has an easier/faster solution to do this.
The image is the following
http://www.cibusintl.com/can1vend.jpg
Cheers,
Smalco
Last edited by smalco64; 12-07-2002 at 05:56 AM.
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ism
create your extrusion like this;
note how the top left corner of the square is aligned to the center (x=0,y=0) of the grid. Then change your material to the bitmap, planar solid. you can use the render in window button to make it easier to see the results;
i then go back and forward between the extrusion editor (or change the size panel values) to make the extrusion fit the bitmap. think of the extrusion as a window on the bitmap.
hope that helps
BlinkOk
Graphics Attract, Motion Engages, Gameplay Addicts
XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro
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Blink,
That's exactly what I did, but the outcome gives a distorted image which turns out to be wider than the original image ! I tried everything, but each time in order to get the full image on the extrusion, the width is increased compared to the original giving a stomped can !
Smalco
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ism
once you have the bitmap on the object. Change the x and y scale to stretch or squish the image.
Graphics Attract, Motion Engages, Gameplay Addicts
XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro
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Blink,
Thanks a lot, got it !
Cheers,
Smalco
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Swiftdev Founder
My problem was using a plane to put the bitmap on. This makes much more sense!
Thank Blink
Mike
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