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Thread: Number of simultaneous connections limited?

  1. #1
    the traveler
    Join Date
    Aug 2000
    Location
    West Hartford, CT
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    638

    Number of simultaneous connections limited?

    we've got a potential client that has a project requiring multiplayer game functionality. the problem is that they need to accomodate HUGE numbers of simultaneous connections (on the order of thousands).

    from what i understand about flash comm server, it only allows a set number of connections. how would one go about allowing, say, 10,000 connections? can servers be piggy backed?
    aa |

  2. #2
    psx = new Moderator();
    Join Date
    Jan 2001
    Posts
    923
    The only way I know of to increase the capacity is to add additional licences to the server. You can purchase blocks of 500 users. I believe you can spread these out amongst seperate machines and set up a cluster though I have no experience doing such a thing.

    Hopefully that will get you going in the right direction.

    Psx

  3. #3
    Senior Member SubwayDesigns's Avatar
    Join Date
    Oct 2002
    Location
    Lausanne, Switzerland
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    143
    Does the client require it to be flashcomm? I'm not sure this is the right way to go... I can imagine a game using rtmp, but if you're talking 10'000+ simultaneous connections, I'd consider looking into something different.

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