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Number of simultaneous connections limited?
we've got a potential client that has a project requiring multiplayer game functionality. the problem is that they need to accomodate HUGE numbers of simultaneous connections (on the order of thousands).
from what i understand about flash comm server, it only allows a set number of connections. how would one go about allowing, say, 10,000 connections? can servers be piggy backed?
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The only way I know of to increase the capacity is to add additional licences to the server. You can purchase blocks of 500 users. I believe you can spread these out amongst seperate machines and set up a cluster though I have no experience doing such a thing.
Hopefully that will get you going in the right direction.
Psx
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Senior Member
Does the client require it to be flashcomm? I'm not sure this is the right way to go... I can imagine a game using rtmp, but if you're talking 10'000+ simultaneous connections, I'd consider looking into something different.
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